add some preliminary vfx work

This commit is contained in:
Stanley Dimant
2022-08-15 17:36:43 +02:00
parent 4226f2e16d
commit 8459fe8f25
11 changed files with 217 additions and 26 deletions

View File

@@ -9,6 +9,7 @@ using MareSynchronos.WebAPI;
namespace MareSynchronos.Managers
{
public delegate void PenumbraRedrawEvent(IntPtr address, int objTblIdx);
public delegate void PenumbraResourceLoadEvent(IntPtr drawObject, string gamePath, string filePath);
public class IpcManager : IDisposable
{
private readonly ICallGateSubscriber<int> _glamourerApiVersion;
@@ -31,7 +32,7 @@ namespace MareSynchronos.Managers
private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
_penumbraSetTemporaryMod;
private readonly ICallGateSubscriber<string, string, string> _penumbraPlayerPathResolved;
private readonly ICallGateSubscriber<IntPtr, string, string, string> _penumbraResourceLoaded;
private readonly DalamudUtil _dalamudUtil;
public IpcManager(DalamudPluginInterface pi, DalamudUtil dalamudUtil)
@@ -56,9 +57,9 @@ namespace MareSynchronos.Managers
_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
_penumbraPlayerPathResolved = pi.GetIpcSubscriber<string, string, string>("Penumbra.PlayerFileResourceResolved");
_penumbraResourceLoaded = pi.GetIpcSubscriber<IntPtr, string, string, string>("Penumbra.ResourceLoaded");
_penumbraPlayerPathResolved.Subscribe(PlayerPathResolved);
_penumbraResourceLoaded.Subscribe(ResourceLoaded);
_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
_penumbraInit.Subscribe(PenumbraInit);
_penumbraDispose.Subscribe(PenumbraDispose);
@@ -81,14 +82,19 @@ namespace MareSynchronos.Managers
this._dalamudUtil = dalamudUtil;
}
private void PlayerPathResolved(string arg1, string arg2)
private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
{
Logger.Debug($"Resolved {arg1} => {arg2}");
if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, true, System.Globalization.CultureInfo.InvariantCulture) != 0)
{
PenumbraResourceLoadEvent?.Invoke(ptr, arg1, arg2);
//Logger.Debug($"Resolved {ptr:X}: {arg1} => {arg2}");
}
}
public event VoidDelegate? PenumbraInitialized;
public event VoidDelegate? PenumbraDisposed;
public event PenumbraRedrawEvent? PenumbraRedrawEvent;
public event PenumbraResourceLoadEvent? PenumbraResourceLoadEvent;
public bool Initialized => CheckPenumbraApi();
public bool CheckGlamourerApi()
@@ -122,6 +128,7 @@ namespace MareSynchronos.Managers
_penumbraDispose.Unsubscribe(PenumbraDispose);
_penumbraInit.Unsubscribe(PenumbraInit);
_penumbraObjectIsRedrawn.Unsubscribe(RedrawEvent);
_penumbraResourceLoaded.Unsubscribe(ResourceLoaded);
}
public void GlamourerApplyAll(string? customization, IntPtr obj)