GPose Together fixes
safeguard pose/world data generation loops safeguard more fix gpose together charas getting their collection nuked going outside gpose
This commit is contained in:
@@ -29,7 +29,7 @@ public sealed class CharaDataCharacterHandler : DisposableMediatorSubscriberBase
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{
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foreach (var chara in _handledCharaData)
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{
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_ = RevertHandledChara(chara, reapplyPose: false);
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_ = RevertHandledChara(chara);
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}
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});
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@@ -56,11 +56,11 @@ public sealed class CharaDataCharacterHandler : DisposableMediatorSubscriberBase
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base.Dispose(disposing);
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foreach (var chara in _handledCharaData)
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{
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_ = RevertHandledChara(chara, reapplyPose: false);
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_ = RevertHandledChara(chara);
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}
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}
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public async Task RevertChara(string name, Guid? cPlusId, bool reapplyPose = true)
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public async Task RevertChara(string name, Guid? cPlusId)
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{
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Guid applicationId = Guid.NewGuid();
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await _ipcManager.Glamourer.RevertByNameAsync(Logger, name, applicationId).ConfigureAwait(false);
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@@ -75,20 +75,20 @@ public sealed class CharaDataCharacterHandler : DisposableMediatorSubscriberBase
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await _ipcManager.Penumbra.RedrawAsync(Logger, handler, applicationId, CancellationToken.None).ConfigureAwait(false);
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}
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public async Task<bool> RevertHandledChara(string name, bool reapplyPose = true)
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public async Task<bool> RevertHandledChara(string name)
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{
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var handled = _handledCharaData.FirstOrDefault(f => string.Equals(f.Name, name, StringComparison.Ordinal));
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if (handled == null) return false;
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_handledCharaData.Remove(handled);
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await _dalamudUtilService.RunOnFrameworkThread(() => RevertChara(handled.Name, handled.CustomizePlus, reapplyPose)).ConfigureAwait(false);
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await _dalamudUtilService.RunOnFrameworkThread(() => RevertChara(handled.Name, handled.CustomizePlus)).ConfigureAwait(false);
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return true;
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}
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public Task RevertHandledChara(HandledCharaDataEntry? handled, bool reapplyPose = true)
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public Task RevertHandledChara(HandledCharaDataEntry? handled)
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{
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if (handled == null) return Task.CompletedTask;
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_handledCharaData.Remove(handled);
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return _dalamudUtilService.RunOnFrameworkThread(() => RevertChara(handled.Name, handled.CustomizePlus, reapplyPose));
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return _dalamudUtilService.RunOnFrameworkThread(() => RevertChara(handled.Name, handled.CustomizePlus));
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}
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internal void AddHandledChara(HandledCharaDataEntry handledCharaDataEntry)
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@@ -131,8 +131,7 @@ public class CharaDataGposeTogetherManager : DisposableMediatorSubscriberBase
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_lastCreatedCharaData = (playerData, charaDataDownloadDto);
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}
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_lastFullPoseData = null;
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_lastWorldData = null;
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ForceResendOwnData();
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if (_lastCreatedCharaData != null)
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await _apiController.GposeLobbyPushCharacterData(_lastCreatedCharaData.Value.Dto)
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@@ -251,8 +250,6 @@ public class CharaDataGposeTogetherManager : DisposableMediatorSubscriberBase
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node["OffHand"]![bone.Key]!["Rotation"] = $"{bone.Value.RotationX.ToString(CultureInfo.InvariantCulture)}, {bone.Value.RotationY.ToString(CultureInfo.InvariantCulture)}, {bone.Value.RotationZ.ToString(CultureInfo.InvariantCulture)}, {bone.Value.RotationW.ToString(CultureInfo.InvariantCulture)}";
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}
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Logger.LogTrace(node.ToJsonString(new System.Text.Json.JsonSerializerOptions() { WriteIndented = true }));
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return node.ToJsonString();
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}
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@@ -370,34 +367,47 @@ public class CharaDataGposeTogetherManager : DisposableMediatorSubscriberBase
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if (!_dalamudUtil.IsInGpose) continue;
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if (_usersInLobby.Count == 0) continue;
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var chara = await _dalamudUtil.GetPlayerCharacterAsync().ConfigureAwait(false);
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if (_dalamudUtil.IsInGpose)
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try
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{
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chara = (IPlayerCharacter?)(await _dalamudUtil.GetGposeCharacterFromObjectTableByNameAsync(chara.Name.TextValue, _dalamudUtil.IsInGpose).ConfigureAwait(false));
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var chara = await _dalamudUtil.GetPlayerCharacterAsync().ConfigureAwait(false);
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if (_dalamudUtil.IsInGpose)
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{
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chara = (IPlayerCharacter?)(await _dalamudUtil.GetGposeCharacterFromObjectTableByNameAsync(chara.Name.TextValue, _dalamudUtil.IsInGpose).ConfigureAwait(false));
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}
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if (chara == null || chara.Address == nint.Zero) continue;
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var poseJson = await _brio.GetPoseAsync(chara.Address).ConfigureAwait(false);
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if (string.IsNullOrEmpty(poseJson)) continue;
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var lastFullData = _poseGenerationExecutions++ >= 12 ? null : _lastFullPoseData;
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lastFullData = _forceResendFullPose ? _lastFullPoseData : lastFullData;
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var poseData = CreatePoseDataFromJson(poseJson, lastFullData);
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if (!poseData.IsDelta)
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{
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_lastFullPoseData = poseData;
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_lastDeltaPoseData = null;
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_poseGenerationExecutions = 0;
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}
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bool deltaIsSame = _lastDeltaPoseData != null &&
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(poseData.Bones.Keys.All(k => _lastDeltaPoseData.Value.Bones.ContainsKey(k)
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&& poseData.Bones.Values.All(k => _lastDeltaPoseData.Value.Bones.ContainsValue(k))));
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if (_forceResendFullPose || ((poseData.Bones.Any() || poseData.MainHand.Any() || poseData.OffHand.Any())
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&& (!poseData.IsDelta || (poseData.IsDelta && !deltaIsSame))))
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{
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_forceResendFullPose = false;
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await _apiController.GposeLobbyPushPoseData(poseData).ConfigureAwait(false);
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}
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if (poseData.IsDelta)
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_lastDeltaPoseData = poseData;
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}
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if (chara == null || chara.Address == nint.Zero) continue;
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var poseJson = await _brio.GetPoseAsync(chara.Address).ConfigureAwait(false);
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if (string.IsNullOrEmpty(poseJson)) continue;
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var poseData = CreatePoseDataFromJson(poseJson, _poseGenerationExecutions++ >= 12 ? null : _lastFullPoseData);
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if (!poseData.IsDelta)
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catch (Exception ex)
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{
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_lastFullPoseData = poseData;
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_lastDeltaPoseData = null;
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_poseGenerationExecutions = 0;
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Logger.LogWarning(ex, "Error during Pose Data Generation");
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}
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bool deltaIsSame = _lastDeltaPoseData != null &&
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(poseData.Bones.Keys.All(k => _lastDeltaPoseData.Value.Bones.ContainsKey(k)
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&& poseData.Bones.Values.All(k => _lastDeltaPoseData.Value.Bones.ContainsValue(k))));
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if ((poseData.Bones.Any() || poseData.MainHand.Any() || poseData.OffHand.Any())
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&& (!poseData.IsDelta || (poseData.IsDelta && !deltaIsSame)))
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await _apiController.GposeLobbyPushPoseData(poseData).ConfigureAwait(false);
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if (poseData.IsDelta)
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_lastDeltaPoseData = poseData;
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}
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}
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@@ -410,78 +420,86 @@ public class CharaDataGposeTogetherManager : DisposableMediatorSubscriberBase
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// if there are no players in lobby, don't do anything
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if (_usersInLobby.Count == 0) continue;
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// get own player data
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var player = (Dalamud.Game.ClientState.Objects.Types.ICharacter?)(await _dalamudUtil.GetPlayerCharacterAsync().ConfigureAwait(false));
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if (player == null) continue;
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WorldData worldData;
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if (_dalamudUtil.IsInGpose)
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try
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{
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player = await _dalamudUtil.GetGposeCharacterFromObjectTableByNameAsync(player.Name.TextValue, true).ConfigureAwait(false);
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// get own player data
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var player = (Dalamud.Game.ClientState.Objects.Types.ICharacter?)(await _dalamudUtil.GetPlayerCharacterAsync().ConfigureAwait(false));
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if (player == null) continue;
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worldData = (await _brio.GetTransformAsync(player.Address).ConfigureAwait(false));
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}
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else
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{
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var rotQuaternion = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), player.Rotation);
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worldData = new()
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WorldData worldData;
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if (_dalamudUtil.IsInGpose)
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{
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PositionX = player.Position.X,
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PositionY = player.Position.Y,
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PositionZ = player.Position.Z,
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RotationW = rotQuaternion.W,
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RotationX = rotQuaternion.X,
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RotationY = rotQuaternion.Y,
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RotationZ = rotQuaternion.Z,
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ScaleX = 1,
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ScaleY = 1,
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ScaleZ = 1
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};
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}
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var loc = await _dalamudUtil.GetMapDataAsync().ConfigureAwait(false);
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worldData.LocationInfo = loc;
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if (worldData != _lastWorldData)
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{
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await _apiController.GposeLobbyPushWorldData(worldData).ConfigureAwait(false);
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_lastWorldData = worldData;
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Logger.LogTrace("WorldData (gpose: {gpose}): {data}", _dalamudUtil.IsInGpose, worldData);
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}
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foreach (var entry in _usersInLobby)
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{
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if (!entry.Value.HasWorldDataUpdate || _dalamudUtil.IsInGpose) continue;
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var entryWorldData = entry.Value.WorldData!.Value;
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if (worldData.LocationInfo.MapId == entryWorldData.LocationInfo.MapId && worldData.LocationInfo.DivisionId == entryWorldData.LocationInfo.DivisionId
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&& (worldData.LocationInfo.HouseId != entryWorldData.LocationInfo.HouseId
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|| worldData.LocationInfo.WardId != entryWorldData.LocationInfo.WardId
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|| entryWorldData.LocationInfo.ServerId != worldData.LocationInfo.ServerId))
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{
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if (entry.Value.SpawnedVfxId == null)
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{
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// spawn if it doesn't exist yet
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entry.Value.LastWorldPosition = new Vector3(entryWorldData.PositionX, entryWorldData.PositionY, entryWorldData.PositionZ);
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entry.Value.SpawnedVfxId = await _dalamudUtil.RunOnFrameworkThread(() => _vfxSpawnManager.SpawnObject(entry.Value.LastWorldPosition.Value,
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Quaternion.Identity, Vector3.One, 0.5f, 0.1f, 0.5f, 0.9f)).ConfigureAwait(false);
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}
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else
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{
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// move object via lerp if it does exist
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var newPosition = new Vector3(entryWorldData.PositionX, entryWorldData.PositionY, entryWorldData.PositionZ);
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if (newPosition != entry.Value.LastWorldPosition)
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{
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entry.Value.UpdateStart = DateTime.UtcNow;
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entry.Value.TargetWorldPosition = newPosition;
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}
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}
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player = await _dalamudUtil.GetGposeCharacterFromObjectTableByNameAsync(player.Name.TextValue, true).ConfigureAwait(false);
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if (player == null) continue;
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worldData = (await _brio.GetTransformAsync(player.Address).ConfigureAwait(false));
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}
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else
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{
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await _dalamudUtil.RunOnFrameworkThread(() => _vfxSpawnManager.DespawnObject(entry.Value.SpawnedVfxId)).ConfigureAwait(false);
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entry.Value.SpawnedVfxId = null;
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var rotQuaternion = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), player.Rotation);
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worldData = new()
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{
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PositionX = player.Position.X,
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PositionY = player.Position.Y,
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PositionZ = player.Position.Z,
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RotationW = rotQuaternion.W,
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RotationX = rotQuaternion.X,
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RotationY = rotQuaternion.Y,
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RotationZ = rotQuaternion.Z,
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ScaleX = 1,
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ScaleY = 1,
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ScaleZ = 1
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};
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}
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var loc = await _dalamudUtil.GetMapDataAsync().ConfigureAwait(false);
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worldData.LocationInfo = loc;
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if (_forceResendWorldData || worldData != _lastWorldData)
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{
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_forceResendWorldData = false;
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await _apiController.GposeLobbyPushWorldData(worldData).ConfigureAwait(false);
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_lastWorldData = worldData;
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Logger.LogTrace("WorldData (gpose: {gpose}): {data}", _dalamudUtil.IsInGpose, worldData);
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}
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foreach (var entry in _usersInLobby)
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{
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if (!entry.Value.HasWorldDataUpdate || _dalamudUtil.IsInGpose || entry.Value.WorldData == null) continue;
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var entryWorldData = entry.Value.WorldData!.Value;
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if (worldData.LocationInfo.MapId == entryWorldData.LocationInfo.MapId && worldData.LocationInfo.DivisionId == entryWorldData.LocationInfo.DivisionId
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&& (worldData.LocationInfo.HouseId != entryWorldData.LocationInfo.HouseId
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|| worldData.LocationInfo.WardId != entryWorldData.LocationInfo.WardId
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|| entryWorldData.LocationInfo.ServerId != worldData.LocationInfo.ServerId))
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{
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if (entry.Value.SpawnedVfxId == null)
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{
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// spawn if it doesn't exist yet
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entry.Value.LastWorldPosition = new Vector3(entryWorldData.PositionX, entryWorldData.PositionY, entryWorldData.PositionZ);
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entry.Value.SpawnedVfxId = await _dalamudUtil.RunOnFrameworkThread(() => _vfxSpawnManager.SpawnObject(entry.Value.LastWorldPosition.Value,
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Quaternion.Identity, Vector3.One, 0.5f, 0.1f, 0.5f, 0.9f)).ConfigureAwait(false);
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}
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else
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{
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// move object via lerp if it does exist
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var newPosition = new Vector3(entryWorldData.PositionX, entryWorldData.PositionY, entryWorldData.PositionZ);
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if (newPosition != entry.Value.LastWorldPosition)
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{
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entry.Value.UpdateStart = DateTime.UtcNow;
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entry.Value.TargetWorldPosition = newPosition;
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}
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}
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}
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else
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{
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await _dalamudUtil.RunOnFrameworkThread(() => _vfxSpawnManager.DespawnObject(entry.Value.SpawnedVfxId)).ConfigureAwait(false);
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entry.Value.SpawnedVfxId = null;
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}
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}
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}
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catch (Exception ex)
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{
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Logger.LogWarning(ex, "Error during World Data Generation");
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}
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}
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}
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@@ -523,6 +541,7 @@ public class CharaDataGposeTogetherManager : DisposableMediatorSubscriberBase
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private void OnEnterGpose()
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{
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ForceResendOwnData();
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ResetOwnData();
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foreach (var data in _usersInLobby.Values)
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{
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@@ -533,6 +552,7 @@ public class CharaDataGposeTogetherManager : DisposableMediatorSubscriberBase
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private void OnExitGpose()
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{
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ForceResendOwnData();
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ResetOwnData();
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foreach (var data in _usersInLobby.Values)
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{
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@@ -540,10 +560,18 @@ public class CharaDataGposeTogetherManager : DisposableMediatorSubscriberBase
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}
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}
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private bool _forceResendFullPose = false;
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private bool _forceResendWorldData = false;
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private void ForceResendOwnData()
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{
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_forceResendFullPose = true;
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_forceResendWorldData = true;
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}
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private void ResetOwnData()
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{
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_lastFullPoseData = null;
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_lastDeltaPoseData = null;
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_poseGenerationExecutions = 0;
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_lastCreatedCharaData = null;
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}
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@@ -654,8 +682,6 @@ public class CharaDataGposeTogetherManager : DisposableMediatorSubscriberBase
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if (_usersInLobby.ContainsKey(userData.UID))
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OnUserLeaveLobby(userData);
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_usersInLobby[userData.UID] = new(userData);
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_lastFullPoseData = null;
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_lastWorldData = null;
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_ = PushCharacterDownloadDto();
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}
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@@ -1013,7 +1013,7 @@ public sealed partial class CharaDataManager : DisposableMediatorSubscriberBase
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if (string.IsNullOrEmpty(handledActor)) return;
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UiBlockingComputation = Task.Run(async () =>
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{
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await _characterHandler.RevertHandledChara(handledActor, false).ConfigureAwait(false);
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await _characterHandler.RevertHandledChara(handledActor).ConfigureAwait(false);
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var gposeChara = await _dalamudUtilService.GetGposeCharacterFromObjectTableByNameAsync(handledActor, true).ConfigureAwait(false);
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if (gposeChara != null)
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await _ipcManager.Brio.DespawnActorAsync(gposeChara.Address).ConfigureAwait(false);
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Block a user