why must all of this be async
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@@ -189,7 +189,6 @@ public class OnlinePlayerManager : IDisposable
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var playerCharacters = _dalamudUtil.GetPlayerCharacters();
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foreach (var pChar in playerCharacters)
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{
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var pObjName = pChar.Name.ToString();
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var hashedName = Crypto.GetHash256(pChar);
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var existingCachedPlayer = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerNameHash == hashedName && !string.IsNullOrEmpty(p.PlayerName));
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if (existingCachedPlayer != null)
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