why must all of this be async
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@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using Dalamud.Logging;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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@@ -71,7 +70,7 @@ public class CharacterDataFactory
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Logger.Warn("Could not get model data for " + objectKind);
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return;
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}
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PluginLog.Verbose("Adding File Replacement for Model " + mdlPath);
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Logger.Verbose("Adding File Replacement for Model " + mdlPath);
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FileReplacement mdlFileReplacement = CreateFileReplacement(mdlPath);
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DebugPrint(mdlFileReplacement, objectKind, "Model", inheritanceLevel);
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@@ -101,7 +100,7 @@ public class CharacterDataFactory
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return;
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}
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PluginLog.Verbose("Adding File Replacement for Material " + fileName);
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Logger.Verbose("Adding File Replacement for Material " + fileName);
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var mtrlPath = fileName.Split("|")[2];
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var mtrlFileReplacement = CreateFileReplacement(mtrlPath);
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@@ -124,7 +123,7 @@ public class CharacterDataFactory
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{
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if (texPath.IsNullOrEmpty()) return;
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PluginLog.Verbose("Adding File Replacement for Texture " + texPath);
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Logger.Verbose("Adding File Replacement for Texture " + texPath);
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var texFileReplacement = CreateFileReplacement(texPath, doNotReverseResolve);
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DebugPrint(texFileReplacement, objectKind, "Texture", inheritanceLevel);
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