add customizeplus support
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@@ -263,7 +263,7 @@ public class CharacterDataFactory
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Thread.Sleep(50);
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}
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_dalamudUtil.WaitWhileCharacterIsDrawing(objectKind.ToString(), charaPointer, 15000);
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_dalamudUtil.WaitWhileCharacterIsDrawing(objectKind.ToString(), charaPointer, objectKind == ObjectKind.MinionOrMount ? 1000 : 15000);
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var human = (Human*)((Character*)charaPointer)->GameObject.GetDrawObject();
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for (var mdlIdx = 0; mdlIdx < human->CharacterBase.SlotCount; ++mdlIdx)
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@@ -303,6 +303,7 @@ public class CharacterDataFactory
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previousData.ManipulationString = _ipcManager.PenumbraGetMetaManipulations();
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previousData.GlamourerString[objectKind] = _ipcManager.GlamourerGetCharacterCustomization(charaPointer);
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previousData.HeelsOffset = _ipcManager.GetHeelsOffset();
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previousData.CustomizePlusScale = _ipcManager.GetCustomizePlusScale();
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Logger.Debug("Handling transient update for " + objectKind);
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ManageSemiTransientData(previousData, objectKind, charaPointer);
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