add customizeplus support

This commit is contained in:
rootdarkarchon
2022-10-27 12:49:18 +02:00
parent d3f5b72d71
commit 71e11c5b45
6 changed files with 114 additions and 9 deletions

View File

@@ -263,7 +263,7 @@ public class CharacterDataFactory
Thread.Sleep(50);
}
_dalamudUtil.WaitWhileCharacterIsDrawing(objectKind.ToString(), charaPointer, 15000);
_dalamudUtil.WaitWhileCharacterIsDrawing(objectKind.ToString(), charaPointer, objectKind == ObjectKind.MinionOrMount ? 1000 : 15000);
var human = (Human*)((Character*)charaPointer)->GameObject.GetDrawObject();
for (var mdlIdx = 0; mdlIdx < human->CharacterBase.SlotCount; ++mdlIdx)
@@ -303,6 +303,7 @@ public class CharacterDataFactory
previousData.ManipulationString = _ipcManager.PenumbraGetMetaManipulations();
previousData.GlamourerString[objectKind] = _ipcManager.GlamourerGetCharacterCustomization(charaPointer);
previousData.HeelsOffset = _ipcManager.GetHeelsOffset();
previousData.CustomizePlusScale = _ipcManager.GetCustomizePlusScale();
Logger.Debug("Handling transient update for " + objectKind);
ManageSemiTransientData(previousData, objectKind, charaPointer);