fuck character states
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@@ -10,9 +10,11 @@ namespace MareSynchronos.Managers
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public class IpcManager : IDisposable
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{
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private readonly ICallGateSubscriber<int> _glamourerApiVersion;
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private readonly ICallGateSubscriber<string, string, object>? _glamourerApplyCharacterCustomization;
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private readonly ICallGateSubscriber<string>? _glamourerGetCharacterCustomization;
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private readonly ICallGateSubscriber<string, string, object>? _glamourerApplyAll;
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private readonly ICallGateSubscriber<string, string>? _glamourerGetAllCustomization;
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private readonly ICallGateSubscriber<string, object> _glamourerRevertCustomization;
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private readonly ICallGateSubscriber<string, string, object>? _glamourerApplyOnlyEquipment;
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private readonly ICallGateSubscriber<string, string, object>? _glamourerApplyOnlyCustomization;
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private readonly ICallGateSubscriber<int> _penumbraApiVersion;
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private readonly ICallGateSubscriber<string, string, bool, (int, string)> _penumbraCreateTemporaryCollection;
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private readonly ICallGateSubscriber<string, string> _penumbraGetMetaManipulations;
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@@ -35,16 +37,19 @@ namespace MareSynchronos.Managers
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_penumbraResolvePath = pi.GetIpcSubscriber<string, string, string>("Penumbra.ResolveCharacterPath");
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_penumbraResolveModDir = pi.GetIpcSubscriber<string>("Penumbra.GetModDirectory");
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_penumbraRedraw = pi.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
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_glamourerGetCharacterCustomization = pi.GetIpcSubscriber<string>("Glamourer.GetCharacterCustomization");
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_glamourerApplyCharacterCustomization = pi.GetIpcSubscriber<string, string, object>("Glamourer.ApplyCharacterCustomization");
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_penumbraReverseResolvePath = pi.GetIpcSubscriber<string, string, string[]>("Penumbra.ReverseResolvePath");
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_penumbraApiVersion = pi.GetIpcSubscriber<int>("Penumbra.ApiVersion");
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_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
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_glamourerRevertCustomization = pi.GetIpcSubscriber<string, object>("Glamourer.RevertCharacterCustomization");
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_penumbraObjectIsRedrawn = pi.GetIpcSubscriber<IntPtr, int, object?>("Penumbra.GameObjectRedrawn");
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_penumbraGetMetaManipulations =
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pi.GetIpcSubscriber<string, string>("Penumbra.GetMetaManipulations");
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_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
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_glamourerGetAllCustomization = pi.GetIpcSubscriber<string, string>("Glamourer.GetAllCustomization");
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_glamourerApplyAll = pi.GetIpcSubscriber<string, string, object>("Glamourer.ApplyAll");
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_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, string, object>("Glamourer.ApplyOnlyCustomization");
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_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, string, object>("Glamourer.ApplyOnlyEquipment");
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_glamourerRevertCustomization = pi.GetIpcSubscriber<string, object>("Glamourer.Revert");
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_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
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_penumbraInit.Subscribe(PenumbraInit);
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_penumbraDispose.Subscribe(PenumbraDispose);
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@@ -104,17 +109,31 @@ namespace MareSynchronos.Managers
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Logger.Debug("IPC Manager disposed");
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}
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public void GlamourerApplyCharacterCustomization(string customization, string characterName)
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public void GlamourerApplyAll(string customization, string characterName)
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{
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if (!CheckGlamourerApi()) return;
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Logger.Debug("GlamourerString: " + customization);
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_glamourerApplyCharacterCustomization!.InvokeAction(customization, characterName);
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_glamourerApplyAll!.InvokeAction(customization, characterName);
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}
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public string? GlamourerGetCharacterCustomization()
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public void GlamourerApplyOnlyEquipment(string customization, string characterName)
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{
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if (!CheckGlamourerApi()) return null;
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return _glamourerGetCharacterCustomization!.InvokeFunc();
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if (!CheckGlamourerApi()) return;
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Logger.Debug("GlamourerString: " + customization);
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_glamourerApplyOnlyEquipment!.InvokeAction(customization, characterName);
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}
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public void GlamourerApplyOnlyCustomization(string customization, string characterName)
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{
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if (!CheckGlamourerApi()) return;
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Logger.Debug("GlamourerString: " + customization);
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_glamourerApplyOnlyCustomization!.InvokeAction(customization, characterName);
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}
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public string GlamourerGetCharacterCustomization(string characterName)
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{
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if (!CheckGlamourerApi()) return string.Empty;
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return _glamourerGetAllCustomization!.InvokeFunc(characterName);
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}
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public void GlamourerRevertCharacterCustomization(string characterName)
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