fuck character states
This commit is contained in:
@@ -6,12 +6,14 @@ using Dalamud.Game;
|
||||
using Dalamud.Game.ClientState;
|
||||
using Dalamud.Game.ClientState.Objects;
|
||||
using Dalamud.Game.ClientState.Objects.SubKinds;
|
||||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Dalamud.Logging;
|
||||
using MareSynchronos.API;
|
||||
using MareSynchronos.FileCacheDB;
|
||||
using MareSynchronos.Models;
|
||||
using MareSynchronos.Utils;
|
||||
using MareSynchronos.WebAPI;
|
||||
using Penumbra.PlayerWatch;
|
||||
|
||||
namespace MareSynchronos.Managers;
|
||||
|
||||
@@ -22,12 +24,13 @@ public class CharacterCacheManager : IDisposable
|
||||
private readonly DalamudUtil _dalamudUtil;
|
||||
private readonly Framework _framework;
|
||||
private readonly IpcManager _ipcManager;
|
||||
private readonly IPlayerWatcher _watcher;
|
||||
private readonly ObjectTable _objectTable;
|
||||
private readonly List<CachedPlayer> _onlineCachedPlayers = new();
|
||||
private readonly List<string> _localVisiblePlayers = new();
|
||||
private DateTime _lastPlayerObjectCheck = DateTime.Now;
|
||||
|
||||
public CharacterCacheManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager)
|
||||
public CharacterCacheManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager, IPlayerWatcher watcher)
|
||||
{
|
||||
Logger.Debug("Creating " + nameof(CharacterCacheManager));
|
||||
|
||||
@@ -37,6 +40,7 @@ public class CharacterCacheManager : IDisposable
|
||||
_apiController = apiController;
|
||||
_dalamudUtil = dalamudUtil;
|
||||
_ipcManager = ipcManager;
|
||||
_watcher = watcher;
|
||||
|
||||
_clientState.Login += ClientStateOnLogin;
|
||||
_clientState.Logout += ClientStateOnLogout;
|
||||
@@ -48,6 +52,8 @@ public class CharacterCacheManager : IDisposable
|
||||
_apiController.UnpairedFromOther += ApiControllerOnUnpairedFromOther;
|
||||
_apiController.Disconnected += ApiControllerOnDisconnected;
|
||||
_ipcManager.PenumbraDisposed += IpcManagerOnPenumbraDisposed;
|
||||
_ipcManager.PenumbraRedrawEvent += IpcManagerOnPenumbraRedrawEvent;
|
||||
_watcher.PlayerChanged += WatcherOnPlayerChanged;
|
||||
|
||||
if (clientState.IsLoggedIn)
|
||||
{
|
||||
@@ -55,11 +61,45 @@ public class CharacterCacheManager : IDisposable
|
||||
}
|
||||
}
|
||||
|
||||
private void IpcManagerOnPenumbraRedrawEvent(object? objectTableIndex, EventArgs e)
|
||||
{
|
||||
var objTableObj = _objectTable[(int)objectTableIndex!];
|
||||
if (objTableObj!.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return;
|
||||
string objTableObjName = objTableObj.Name.ToString();
|
||||
var cachedPlayer = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == objTableObjName);
|
||||
if (cachedPlayer != null)
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
cachedPlayer.PlayerCharacter = (PlayerCharacter)objTableObj;
|
||||
_dalamudUtil.WaitWhileCharacterIsDrawing(cachedPlayer.PlayerCharacter.Address);
|
||||
|
||||
cachedPlayer.RequestedRedraws--;
|
||||
Logger.Warn(
|
||||
$"Penumbra Redraw for {cachedPlayer.PlayerName}: RequestedRedraws now {cachedPlayer.RequestedRedraws}");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void WatcherOnPlayerChanged(Character actor)
|
||||
{
|
||||
var cachedChar = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == actor.Name.ToString());
|
||||
if (cachedChar == null) return;
|
||||
Logger.Warn($"Player {cachedChar.PlayerName} changed, RequestedRedraws {cachedChar.RequestedRedraws}");
|
||||
if (cachedChar.RequestedRedraws == 0)
|
||||
{
|
||||
Logger.Warn($"Saving new Glamourer data for job " + cachedChar.JobId);
|
||||
cachedChar.LastGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(cachedChar.PlayerName!);
|
||||
}
|
||||
}
|
||||
|
||||
private void IpcManagerOnPenumbraDisposed(object? sender, EventArgs e)
|
||||
{
|
||||
foreach (var character in _onlineCachedPlayers.ToList())
|
||||
{
|
||||
RestoreCharacter(character);
|
||||
if (!string.IsNullOrEmpty(character.PlayerName))
|
||||
_watcher.RemovePlayerFromWatch(character.PlayerName);
|
||||
character.IsVisible = false;
|
||||
}
|
||||
}
|
||||
@@ -99,6 +139,7 @@ public class CharacterCacheManager : IDisposable
|
||||
_framework.Update -= FrameworkOnUpdate;
|
||||
_clientState.Login -= ClientStateOnLogin;
|
||||
_clientState.Logout -= ClientStateOnLogout;
|
||||
_watcher.PlayerChanged -= WatcherOnPlayerChanged;
|
||||
RestoreAllCharacters();
|
||||
}
|
||||
|
||||
@@ -107,6 +148,8 @@ public class CharacterCacheManager : IDisposable
|
||||
foreach (var character in _onlineCachedPlayers.ToList())
|
||||
{
|
||||
RestoreCharacter(character);
|
||||
if (!string.IsNullOrEmpty(character.PlayerName))
|
||||
_watcher.RemovePlayerFromWatch(character.PlayerName);
|
||||
}
|
||||
|
||||
_onlineCachedPlayers.Clear();
|
||||
@@ -121,7 +164,6 @@ public class CharacterCacheManager : IDisposable
|
||||
{
|
||||
Logger.Debug("Received hash for " + e.CharacterNameHash);
|
||||
string otherPlayerName;
|
||||
|
||||
var localPlayers = _dalamudUtil.GetLocalPlayers();
|
||||
if (localPlayers.ContainsKey(e.CharacterNameHash))
|
||||
{
|
||||
@@ -134,8 +176,9 @@ public class CharacterCacheManager : IDisposable
|
||||
return;
|
||||
}
|
||||
|
||||
_onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash)
|
||||
.CharacterCache[e.CharacterData.JobId] = e.CharacterData;
|
||||
var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash);
|
||||
|
||||
cachedPlayer.CharacterCache[e.CharacterData.JobId] = e.CharacterData;
|
||||
|
||||
List<FileReplacementDto> toDownloadReplacements;
|
||||
using (var db = new FileCacheContext())
|
||||
@@ -179,9 +222,12 @@ public class CharacterCacheManager : IDisposable
|
||||
}
|
||||
|
||||
_dalamudUtil.WaitWhileCharacterIsDrawing(localPlayers[e.CharacterNameHash].Address);
|
||||
|
||||
cachedPlayer.RequestedRedraws++;
|
||||
Logger.Warn(
|
||||
$"Request Redraw for {cachedPlayer.PlayerName}: RequestedRedraws now {cachedPlayer.RequestedRedraws}");
|
||||
_ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, e.CharacterData.ManipulationData);
|
||||
_ipcManager.GlamourerApplyCharacterCustomization(e.CharacterData.GlamourerData, otherPlayerName);
|
||||
_ipcManager.GlamourerRevertCharacterCustomization(otherPlayerName);
|
||||
_ipcManager.GlamourerApplyAll(e.CharacterData.GlamourerData, otherPlayerName);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -260,12 +306,20 @@ public class CharacterCacheManager : IDisposable
|
||||
foreach (var item in _onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !p.IsVisible && p.WasVisible))
|
||||
{
|
||||
Logger.Debug("Player not visible anymore: " + item.PlayerName);
|
||||
_watcher.RemovePlayerFromWatch(item.PlayerName!);
|
||||
RestoreCharacter(item);
|
||||
}
|
||||
|
||||
var newVisiblePlayers = _onlineCachedPlayers.Where(p => p.IsVisible && !p.WasVisible).ToList();
|
||||
var newVisiblePlayers = _onlineCachedPlayers.Where(p => p.IsVisible && !p.WasVisible && p.PlayerCharacter != null).ToList();
|
||||
if (newVisiblePlayers.Any())
|
||||
{
|
||||
foreach (var player in newVisiblePlayers)
|
||||
{
|
||||
Logger.Debug("New watched player, adding to watch and getting glamourer data: " + player.PlayerName);
|
||||
_watcher.AddPlayerToWatch(player.PlayerName!);
|
||||
player.OriginalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(player.PlayerName!);
|
||||
}
|
||||
|
||||
Logger.Debug("Getting data for new players: " + string.Join(Environment.NewLine, newVisiblePlayers));
|
||||
Task.Run(async () => await UpdatePlayersFromService(newVisiblePlayers
|
||||
.ToDictionary(k => k.PlayerNameHash, k => (int)k.PlayerCharacter!.ClassJob.Id)));
|
||||
@@ -282,10 +336,18 @@ public class CharacterCacheManager : IDisposable
|
||||
private void RestoreCharacter(CachedPlayer? character)
|
||||
{
|
||||
if (character == null || string.IsNullOrEmpty(character.PlayerName)) return;
|
||||
|
||||
Logger.Debug("Restoring state for " + character.PlayerName);
|
||||
_ipcManager.PenumbraRemoveTemporaryCollection(character.PlayerName);
|
||||
_ipcManager.GlamourerRevertCharacterCustomization(character.PlayerName);
|
||||
try
|
||||
{
|
||||
Logger.Debug("Restoring state for " + character.PlayerName);
|
||||
_ipcManager.PenumbraRemoveTemporaryCollection(character.PlayerName);
|
||||
_ipcManager.GlamourerRevertCharacterCustomization(character.PlayerName);
|
||||
_ipcManager.GlamourerApplyOnlyCustomization(character.OriginalGlamourerData, character.PlayerName);
|
||||
_ipcManager.GlamourerApplyOnlyEquipment(character.LastGlamourerData, character.PlayerName);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Warn(ex.Message + Environment.NewLine + ex.StackTrace);
|
||||
}
|
||||
|
||||
character.Reset();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user