fuck character states

This commit is contained in:
Stanley Dimant
2022-06-26 02:34:24 +02:00
parent 3bba240cd5
commit 71ced4dc88
9 changed files with 137 additions and 38 deletions

View File

@@ -6,12 +6,14 @@ using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Logging;
using MareSynchronos.API;
using MareSynchronos.FileCacheDB;
using MareSynchronos.Models;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
using Penumbra.PlayerWatch;
namespace MareSynchronos.Managers;
@@ -22,12 +24,13 @@ public class CharacterCacheManager : IDisposable
private readonly DalamudUtil _dalamudUtil;
private readonly Framework _framework;
private readonly IpcManager _ipcManager;
private readonly IPlayerWatcher _watcher;
private readonly ObjectTable _objectTable;
private readonly List<CachedPlayer> _onlineCachedPlayers = new();
private readonly List<string> _localVisiblePlayers = new();
private DateTime _lastPlayerObjectCheck = DateTime.Now;
public CharacterCacheManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager)
public CharacterCacheManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager, IPlayerWatcher watcher)
{
Logger.Debug("Creating " + nameof(CharacterCacheManager));
@@ -37,6 +40,7 @@ public class CharacterCacheManager : IDisposable
_apiController = apiController;
_dalamudUtil = dalamudUtil;
_ipcManager = ipcManager;
_watcher = watcher;
_clientState.Login += ClientStateOnLogin;
_clientState.Logout += ClientStateOnLogout;
@@ -48,6 +52,8 @@ public class CharacterCacheManager : IDisposable
_apiController.UnpairedFromOther += ApiControllerOnUnpairedFromOther;
_apiController.Disconnected += ApiControllerOnDisconnected;
_ipcManager.PenumbraDisposed += IpcManagerOnPenumbraDisposed;
_ipcManager.PenumbraRedrawEvent += IpcManagerOnPenumbraRedrawEvent;
_watcher.PlayerChanged += WatcherOnPlayerChanged;
if (clientState.IsLoggedIn)
{
@@ -55,11 +61,45 @@ public class CharacterCacheManager : IDisposable
}
}
private void IpcManagerOnPenumbraRedrawEvent(object? objectTableIndex, EventArgs e)
{
var objTableObj = _objectTable[(int)objectTableIndex!];
if (objTableObj!.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return;
string objTableObjName = objTableObj.Name.ToString();
var cachedPlayer = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == objTableObjName);
if (cachedPlayer != null)
{
Task.Run(() =>
{
cachedPlayer.PlayerCharacter = (PlayerCharacter)objTableObj;
_dalamudUtil.WaitWhileCharacterIsDrawing(cachedPlayer.PlayerCharacter.Address);
cachedPlayer.RequestedRedraws--;
Logger.Warn(
$"Penumbra Redraw for {cachedPlayer.PlayerName}: RequestedRedraws now {cachedPlayer.RequestedRedraws}");
});
}
}
private void WatcherOnPlayerChanged(Character actor)
{
var cachedChar = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == actor.Name.ToString());
if (cachedChar == null) return;
Logger.Warn($"Player {cachedChar.PlayerName} changed, RequestedRedraws {cachedChar.RequestedRedraws}");
if (cachedChar.RequestedRedraws == 0)
{
Logger.Warn($"Saving new Glamourer data for job " + cachedChar.JobId);
cachedChar.LastGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(cachedChar.PlayerName!);
}
}
private void IpcManagerOnPenumbraDisposed(object? sender, EventArgs e)
{
foreach (var character in _onlineCachedPlayers.ToList())
{
RestoreCharacter(character);
if (!string.IsNullOrEmpty(character.PlayerName))
_watcher.RemovePlayerFromWatch(character.PlayerName);
character.IsVisible = false;
}
}
@@ -99,6 +139,7 @@ public class CharacterCacheManager : IDisposable
_framework.Update -= FrameworkOnUpdate;
_clientState.Login -= ClientStateOnLogin;
_clientState.Logout -= ClientStateOnLogout;
_watcher.PlayerChanged -= WatcherOnPlayerChanged;
RestoreAllCharacters();
}
@@ -107,6 +148,8 @@ public class CharacterCacheManager : IDisposable
foreach (var character in _onlineCachedPlayers.ToList())
{
RestoreCharacter(character);
if (!string.IsNullOrEmpty(character.PlayerName))
_watcher.RemovePlayerFromWatch(character.PlayerName);
}
_onlineCachedPlayers.Clear();
@@ -121,7 +164,6 @@ public class CharacterCacheManager : IDisposable
{
Logger.Debug("Received hash for " + e.CharacterNameHash);
string otherPlayerName;
var localPlayers = _dalamudUtil.GetLocalPlayers();
if (localPlayers.ContainsKey(e.CharacterNameHash))
{
@@ -134,8 +176,9 @@ public class CharacterCacheManager : IDisposable
return;
}
_onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash)
.CharacterCache[e.CharacterData.JobId] = e.CharacterData;
var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash);
cachedPlayer.CharacterCache[e.CharacterData.JobId] = e.CharacterData;
List<FileReplacementDto> toDownloadReplacements;
using (var db = new FileCacheContext())
@@ -179,9 +222,12 @@ public class CharacterCacheManager : IDisposable
}
_dalamudUtil.WaitWhileCharacterIsDrawing(localPlayers[e.CharacterNameHash].Address);
cachedPlayer.RequestedRedraws++;
Logger.Warn(
$"Request Redraw for {cachedPlayer.PlayerName}: RequestedRedraws now {cachedPlayer.RequestedRedraws}");
_ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, e.CharacterData.ManipulationData);
_ipcManager.GlamourerApplyCharacterCustomization(e.CharacterData.GlamourerData, otherPlayerName);
_ipcManager.GlamourerRevertCharacterCustomization(otherPlayerName);
_ipcManager.GlamourerApplyAll(e.CharacterData.GlamourerData, otherPlayerName);
});
}
@@ -260,12 +306,20 @@ public class CharacterCacheManager : IDisposable
foreach (var item in _onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !p.IsVisible && p.WasVisible))
{
Logger.Debug("Player not visible anymore: " + item.PlayerName);
_watcher.RemovePlayerFromWatch(item.PlayerName!);
RestoreCharacter(item);
}
var newVisiblePlayers = _onlineCachedPlayers.Where(p => p.IsVisible && !p.WasVisible).ToList();
var newVisiblePlayers = _onlineCachedPlayers.Where(p => p.IsVisible && !p.WasVisible && p.PlayerCharacter != null).ToList();
if (newVisiblePlayers.Any())
{
foreach (var player in newVisiblePlayers)
{
Logger.Debug("New watched player, adding to watch and getting glamourer data: " + player.PlayerName);
_watcher.AddPlayerToWatch(player.PlayerName!);
player.OriginalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(player.PlayerName!);
}
Logger.Debug("Getting data for new players: " + string.Join(Environment.NewLine, newVisiblePlayers));
Task.Run(async () => await UpdatePlayersFromService(newVisiblePlayers
.ToDictionary(k => k.PlayerNameHash, k => (int)k.PlayerCharacter!.ClassJob.Id)));
@@ -282,10 +336,18 @@ public class CharacterCacheManager : IDisposable
private void RestoreCharacter(CachedPlayer? character)
{
if (character == null || string.IsNullOrEmpty(character.PlayerName)) return;
Logger.Debug("Restoring state for " + character.PlayerName);
_ipcManager.PenumbraRemoveTemporaryCollection(character.PlayerName);
_ipcManager.GlamourerRevertCharacterCustomization(character.PlayerName);
try
{
Logger.Debug("Restoring state for " + character.PlayerName);
_ipcManager.PenumbraRemoveTemporaryCollection(character.PlayerName);
_ipcManager.GlamourerRevertCharacterCustomization(character.PlayerName);
_ipcManager.GlamourerApplyOnlyCustomization(character.OriginalGlamourerData, character.PlayerName);
_ipcManager.GlamourerApplyOnlyEquipment(character.LastGlamourerData, character.PlayerName);
}
catch (Exception ex)
{
Logger.Warn(ex.Message + Environment.NewLine + ex.StackTrace);
}
character.Reset();
}