fuck character states
This commit is contained in:
@@ -6,12 +6,14 @@ using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Logging;
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using MareSynchronos.API;
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using MareSynchronos.FileCacheDB;
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using MareSynchronos.Models;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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using Penumbra.PlayerWatch;
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namespace MareSynchronos.Managers;
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@@ -22,12 +24,13 @@ public class CharacterCacheManager : IDisposable
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private readonly DalamudUtil _dalamudUtil;
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private readonly Framework _framework;
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private readonly IpcManager _ipcManager;
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private readonly IPlayerWatcher _watcher;
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private readonly ObjectTable _objectTable;
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private readonly List<CachedPlayer> _onlineCachedPlayers = new();
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private readonly List<string> _localVisiblePlayers = new();
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private DateTime _lastPlayerObjectCheck = DateTime.Now;
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public CharacterCacheManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager)
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public CharacterCacheManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager, IPlayerWatcher watcher)
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{
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Logger.Debug("Creating " + nameof(CharacterCacheManager));
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@@ -37,6 +40,7 @@ public class CharacterCacheManager : IDisposable
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_apiController = apiController;
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_dalamudUtil = dalamudUtil;
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_ipcManager = ipcManager;
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_watcher = watcher;
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_clientState.Login += ClientStateOnLogin;
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_clientState.Logout += ClientStateOnLogout;
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@@ -48,6 +52,8 @@ public class CharacterCacheManager : IDisposable
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_apiController.UnpairedFromOther += ApiControllerOnUnpairedFromOther;
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_apiController.Disconnected += ApiControllerOnDisconnected;
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_ipcManager.PenumbraDisposed += IpcManagerOnPenumbraDisposed;
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_ipcManager.PenumbraRedrawEvent += IpcManagerOnPenumbraRedrawEvent;
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_watcher.PlayerChanged += WatcherOnPlayerChanged;
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if (clientState.IsLoggedIn)
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{
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@@ -55,11 +61,45 @@ public class CharacterCacheManager : IDisposable
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}
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}
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private void IpcManagerOnPenumbraRedrawEvent(object? objectTableIndex, EventArgs e)
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{
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var objTableObj = _objectTable[(int)objectTableIndex!];
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if (objTableObj!.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return;
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string objTableObjName = objTableObj.Name.ToString();
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var cachedPlayer = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == objTableObjName);
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if (cachedPlayer != null)
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{
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Task.Run(() =>
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{
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cachedPlayer.PlayerCharacter = (PlayerCharacter)objTableObj;
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_dalamudUtil.WaitWhileCharacterIsDrawing(cachedPlayer.PlayerCharacter.Address);
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cachedPlayer.RequestedRedraws--;
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Logger.Warn(
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$"Penumbra Redraw for {cachedPlayer.PlayerName}: RequestedRedraws now {cachedPlayer.RequestedRedraws}");
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});
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}
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}
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private void WatcherOnPlayerChanged(Character actor)
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{
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var cachedChar = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == actor.Name.ToString());
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if (cachedChar == null) return;
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Logger.Warn($"Player {cachedChar.PlayerName} changed, RequestedRedraws {cachedChar.RequestedRedraws}");
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if (cachedChar.RequestedRedraws == 0)
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{
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Logger.Warn($"Saving new Glamourer data for job " + cachedChar.JobId);
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cachedChar.LastGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(cachedChar.PlayerName!);
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}
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}
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private void IpcManagerOnPenumbraDisposed(object? sender, EventArgs e)
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{
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foreach (var character in _onlineCachedPlayers.ToList())
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{
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RestoreCharacter(character);
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if (!string.IsNullOrEmpty(character.PlayerName))
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_watcher.RemovePlayerFromWatch(character.PlayerName);
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character.IsVisible = false;
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}
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}
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@@ -99,6 +139,7 @@ public class CharacterCacheManager : IDisposable
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_framework.Update -= FrameworkOnUpdate;
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_clientState.Login -= ClientStateOnLogin;
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_clientState.Logout -= ClientStateOnLogout;
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_watcher.PlayerChanged -= WatcherOnPlayerChanged;
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RestoreAllCharacters();
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}
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@@ -107,6 +148,8 @@ public class CharacterCacheManager : IDisposable
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foreach (var character in _onlineCachedPlayers.ToList())
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{
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RestoreCharacter(character);
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if (!string.IsNullOrEmpty(character.PlayerName))
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_watcher.RemovePlayerFromWatch(character.PlayerName);
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}
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_onlineCachedPlayers.Clear();
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@@ -121,7 +164,6 @@ public class CharacterCacheManager : IDisposable
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{
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Logger.Debug("Received hash for " + e.CharacterNameHash);
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string otherPlayerName;
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var localPlayers = _dalamudUtil.GetLocalPlayers();
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if (localPlayers.ContainsKey(e.CharacterNameHash))
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{
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@@ -134,8 +176,9 @@ public class CharacterCacheManager : IDisposable
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return;
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}
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_onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash)
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.CharacterCache[e.CharacterData.JobId] = e.CharacterData;
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var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash);
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cachedPlayer.CharacterCache[e.CharacterData.JobId] = e.CharacterData;
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List<FileReplacementDto> toDownloadReplacements;
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using (var db = new FileCacheContext())
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@@ -179,9 +222,12 @@ public class CharacterCacheManager : IDisposable
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}
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_dalamudUtil.WaitWhileCharacterIsDrawing(localPlayers[e.CharacterNameHash].Address);
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cachedPlayer.RequestedRedraws++;
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Logger.Warn(
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$"Request Redraw for {cachedPlayer.PlayerName}: RequestedRedraws now {cachedPlayer.RequestedRedraws}");
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_ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, e.CharacterData.ManipulationData);
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_ipcManager.GlamourerApplyCharacterCustomization(e.CharacterData.GlamourerData, otherPlayerName);
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_ipcManager.GlamourerRevertCharacterCustomization(otherPlayerName);
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_ipcManager.GlamourerApplyAll(e.CharacterData.GlamourerData, otherPlayerName);
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});
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}
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@@ -260,12 +306,20 @@ public class CharacterCacheManager : IDisposable
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foreach (var item in _onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !p.IsVisible && p.WasVisible))
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{
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Logger.Debug("Player not visible anymore: " + item.PlayerName);
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_watcher.RemovePlayerFromWatch(item.PlayerName!);
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RestoreCharacter(item);
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}
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var newVisiblePlayers = _onlineCachedPlayers.Where(p => p.IsVisible && !p.WasVisible).ToList();
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var newVisiblePlayers = _onlineCachedPlayers.Where(p => p.IsVisible && !p.WasVisible && p.PlayerCharacter != null).ToList();
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if (newVisiblePlayers.Any())
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{
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foreach (var player in newVisiblePlayers)
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{
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Logger.Debug("New watched player, adding to watch and getting glamourer data: " + player.PlayerName);
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_watcher.AddPlayerToWatch(player.PlayerName!);
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player.OriginalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(player.PlayerName!);
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}
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Logger.Debug("Getting data for new players: " + string.Join(Environment.NewLine, newVisiblePlayers));
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Task.Run(async () => await UpdatePlayersFromService(newVisiblePlayers
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.ToDictionary(k => k.PlayerNameHash, k => (int)k.PlayerCharacter!.ClassJob.Id)));
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@@ -282,10 +336,18 @@ public class CharacterCacheManager : IDisposable
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private void RestoreCharacter(CachedPlayer? character)
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{
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if (character == null || string.IsNullOrEmpty(character.PlayerName)) return;
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Logger.Debug("Restoring state for " + character.PlayerName);
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_ipcManager.PenumbraRemoveTemporaryCollection(character.PlayerName);
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_ipcManager.GlamourerRevertCharacterCustomization(character.PlayerName);
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try
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{
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Logger.Debug("Restoring state for " + character.PlayerName);
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_ipcManager.PenumbraRemoveTemporaryCollection(character.PlayerName);
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_ipcManager.GlamourerRevertCharacterCustomization(character.PlayerName);
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_ipcManager.GlamourerApplyOnlyCustomization(character.OriginalGlamourerData, character.PlayerName);
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_ipcManager.GlamourerApplyOnlyEquipment(character.LastGlamourerData, character.PlayerName);
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}
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catch (Exception ex)
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{
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Logger.Warn(ex.Message + Environment.NewLine + ex.StackTrace);
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}
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character.Reset();
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}
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@@ -167,10 +167,6 @@ namespace MareSynchronos.Managers
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Logger.Debug("Watcher: PlayerChanged");
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PlayerChanged(actor.Name.ToString());
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}
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else
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{
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Logger.Debug("PlayerChanged: " + actor.Name.ToString());
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}
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});
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}
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@@ -235,8 +235,9 @@ namespace MareSynchronos.Managers
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.Select(s => s.ToLowerInvariant()))
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.Where(f => (f.EndsWith(".tex", StringComparison.OrdinalIgnoreCase) || f.EndsWith(".mdl", StringComparison.OrdinalIgnoreCase) || f.EndsWith(".mtrl", StringComparison.OrdinalIgnoreCase)))
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.Select(p => new KeyValuePair<string, bool>(p, false)));
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await using FileCacheContext db = new();
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List<FileCache> fileCaches = db.FileCaches.ToList();
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List<FileCache> fileCaches;
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await using (var db = new FileCacheContext())
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fileCaches = db.FileCaches.ToList();
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TotalFiles = scannedFiles.Count;
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@@ -293,6 +294,8 @@ namespace MareSynchronos.Managers
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if (fileCachesToAdd.Any() || fileCachesToDelete.Any())
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{
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await using FileCacheContext db = new();
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Logger.Debug("Found " + fileCachesToAdd.Count + " additions and " + fileCachesToDelete.Count + " deletions");
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try
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{
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@@ -303,6 +306,7 @@ namespace MareSynchronos.Managers
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if (entry != null)
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db.FileCaches.Remove(entry);
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}
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await db.SaveChangesAsync(ct);
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db.FileCaches.AddRange(fileCachesToAdd);
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await db.SaveChangesAsync(ct);
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}
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@@ -10,9 +10,11 @@ namespace MareSynchronos.Managers
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public class IpcManager : IDisposable
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{
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private readonly ICallGateSubscriber<int> _glamourerApiVersion;
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private readonly ICallGateSubscriber<string, string, object>? _glamourerApplyCharacterCustomization;
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private readonly ICallGateSubscriber<string>? _glamourerGetCharacterCustomization;
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private readonly ICallGateSubscriber<string, string, object>? _glamourerApplyAll;
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private readonly ICallGateSubscriber<string, string>? _glamourerGetAllCustomization;
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private readonly ICallGateSubscriber<string, object> _glamourerRevertCustomization;
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private readonly ICallGateSubscriber<string, string, object>? _glamourerApplyOnlyEquipment;
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private readonly ICallGateSubscriber<string, string, object>? _glamourerApplyOnlyCustomization;
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private readonly ICallGateSubscriber<int> _penumbraApiVersion;
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private readonly ICallGateSubscriber<string, string, bool, (int, string)> _penumbraCreateTemporaryCollection;
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private readonly ICallGateSubscriber<string, string> _penumbraGetMetaManipulations;
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@@ -35,16 +37,19 @@ namespace MareSynchronos.Managers
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_penumbraResolvePath = pi.GetIpcSubscriber<string, string, string>("Penumbra.ResolveCharacterPath");
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_penumbraResolveModDir = pi.GetIpcSubscriber<string>("Penumbra.GetModDirectory");
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_penumbraRedraw = pi.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
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_glamourerGetCharacterCustomization = pi.GetIpcSubscriber<string>("Glamourer.GetCharacterCustomization");
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_glamourerApplyCharacterCustomization = pi.GetIpcSubscriber<string, string, object>("Glamourer.ApplyCharacterCustomization");
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_penumbraReverseResolvePath = pi.GetIpcSubscriber<string, string, string[]>("Penumbra.ReverseResolvePath");
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_penumbraApiVersion = pi.GetIpcSubscriber<int>("Penumbra.ApiVersion");
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_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
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_glamourerRevertCustomization = pi.GetIpcSubscriber<string, object>("Glamourer.RevertCharacterCustomization");
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_penumbraObjectIsRedrawn = pi.GetIpcSubscriber<IntPtr, int, object?>("Penumbra.GameObjectRedrawn");
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_penumbraGetMetaManipulations =
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pi.GetIpcSubscriber<string, string>("Penumbra.GetMetaManipulations");
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_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
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_glamourerGetAllCustomization = pi.GetIpcSubscriber<string, string>("Glamourer.GetAllCustomization");
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_glamourerApplyAll = pi.GetIpcSubscriber<string, string, object>("Glamourer.ApplyAll");
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_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, string, object>("Glamourer.ApplyOnlyCustomization");
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_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, string, object>("Glamourer.ApplyOnlyEquipment");
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_glamourerRevertCustomization = pi.GetIpcSubscriber<string, object>("Glamourer.Revert");
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_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
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_penumbraInit.Subscribe(PenumbraInit);
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_penumbraDispose.Subscribe(PenumbraDispose);
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@@ -104,17 +109,31 @@ namespace MareSynchronos.Managers
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Logger.Debug("IPC Manager disposed");
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}
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public void GlamourerApplyCharacterCustomization(string customization, string characterName)
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public void GlamourerApplyAll(string customization, string characterName)
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{
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if (!CheckGlamourerApi()) return;
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Logger.Debug("GlamourerString: " + customization);
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_glamourerApplyCharacterCustomization!.InvokeAction(customization, characterName);
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_glamourerApplyAll!.InvokeAction(customization, characterName);
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}
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public string? GlamourerGetCharacterCustomization()
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public void GlamourerApplyOnlyEquipment(string customization, string characterName)
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{
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if (!CheckGlamourerApi()) return null;
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return _glamourerGetCharacterCustomization!.InvokeFunc();
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if (!CheckGlamourerApi()) return;
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Logger.Debug("GlamourerString: " + customization);
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_glamourerApplyOnlyEquipment!.InvokeAction(customization, characterName);
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}
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public void GlamourerApplyOnlyCustomization(string customization, string characterName)
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{
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if (!CheckGlamourerApi()) return;
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Logger.Debug("GlamourerString: " + customization);
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_glamourerApplyOnlyCustomization!.InvokeAction(customization, characterName);
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}
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public string GlamourerGetCharacterCustomization(string characterName)
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{
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if (!CheckGlamourerApi()) return string.Empty;
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return _glamourerGetAllCustomization!.InvokeFunc(characterName);
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}
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public void GlamourerRevertCharacterCustomization(string characterName)
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