add cache size hard cap based on last access time, remove more unnecessary things
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@@ -122,7 +122,6 @@ public class CharacterDataFactory
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_dalamudUtil.WaitWhileCharacterIsDrawing(_dalamudUtil.PlayerPointer);
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var cache = new CharacterData
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{
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JobId = _dalamudUtil.PlayerJobId,
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GlamourerString = _ipcManager.GlamourerGetCharacterCustomization(_dalamudUtil.PlayerCharacter),
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ManipulationString = _ipcManager.PenumbraGetMetaManipulations(_dalamudUtil.PlayerName)
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};
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