minor performance improvements
This commit is contained in:
@@ -1,5 +1,6 @@
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Memory;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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@@ -386,7 +387,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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if (!_playerInfoCache.TryGetValue(id, out var info))
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{
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info.Character.ObjectId = id;
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info.Character.Name = chara.Name.ToString();
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MemoryHelper.ReadStringNullTerminated((nint)((GameObject*)chara.Address)->Name, out info.Character.Name);
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info.Character.HomeWorldId = ((BattleChara*)chara.Address)->Character.HomeWorld;
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info.Character.Address = chara.Address;
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info.Hash = Crypto.GetHash256(info.Character.Name + info.Character.HomeWorldId.ToString());
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@@ -400,59 +401,57 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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private unsafe void CheckCharacterForDrawing(PlayerCharacter p)
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{
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if (!IsAnythingDrawing)
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var gameObj = (GameObject*)p.Address;
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var drawObj = gameObj->DrawObject;
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var playerName = p.Name;
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bool isDrawing = false;
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bool isDrawingChanged = false;
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if ((nint)drawObj != IntPtr.Zero)
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{
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var gameObj = (GameObject*)p.Address;
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var drawObj = gameObj->DrawObject;
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bool isDrawing = false;
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bool isDrawingChanged = false;
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if ((nint)drawObj != IntPtr.Zero)
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isDrawing = gameObj->RenderFlags == 0b100000000000;
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if (!isDrawing)
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{
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isDrawing = gameObj->RenderFlags == 0b100000000000;
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isDrawing = ((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0;
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if (!isDrawing)
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{
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isDrawing = ((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0;
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if (!isDrawing)
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isDrawing = ((CharacterBase*)drawObj)->HasModelFilesInSlotLoaded != 0;
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if (isDrawing && !string.Equals(_lastGlobalBlockPlayer, playerName, StringComparison.Ordinal)
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&& !string.Equals(_lastGlobalBlockReason, "HasModelFilesInSlotLoaded", StringComparison.Ordinal))
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{
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isDrawing = ((CharacterBase*)drawObj)->HasModelFilesInSlotLoaded != 0;
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if (isDrawing && !string.Equals(_lastGlobalBlockPlayer, p.Name, StringComparison.Ordinal)
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&& !string.Equals(_lastGlobalBlockReason, "HasModelFilesInSlotLoaded", StringComparison.Ordinal))
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{
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_lastGlobalBlockPlayer = p.Name;
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_lastGlobalBlockReason = "HasModelFilesInSlotLoaded";
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isDrawingChanged = true;
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}
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}
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else
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{
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if (!string.Equals(_lastGlobalBlockPlayer, p.Name, StringComparison.Ordinal)
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&& !string.Equals(_lastGlobalBlockReason, "HasModelInSlotLoaded", StringComparison.Ordinal))
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{
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_lastGlobalBlockPlayer = p.Name;
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_lastGlobalBlockReason = "HasModelInSlotLoaded";
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isDrawingChanged = true;
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}
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_lastGlobalBlockPlayer = playerName;
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_lastGlobalBlockReason = "HasModelFilesInSlotLoaded";
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isDrawingChanged = true;
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}
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}
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else
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{
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if (!string.Equals(_lastGlobalBlockPlayer, p.Name, StringComparison.Ordinal)
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&& !string.Equals(_lastGlobalBlockReason, "RenderFlags", StringComparison.Ordinal))
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if (!string.Equals(_lastGlobalBlockPlayer, playerName, StringComparison.Ordinal)
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&& !string.Equals(_lastGlobalBlockReason, "HasModelInSlotLoaded", StringComparison.Ordinal))
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{
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_lastGlobalBlockPlayer = p.Name;
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_lastGlobalBlockReason = "RenderFlags";
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_lastGlobalBlockPlayer = playerName;
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_lastGlobalBlockReason = "HasModelInSlotLoaded";
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isDrawingChanged = true;
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}
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}
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}
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if (isDrawingChanged)
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else
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{
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_logger.LogTrace("Global draw block: START => {name} ({reason})", p.Name, _lastGlobalBlockReason);
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if (!string.Equals(_lastGlobalBlockPlayer, playerName, StringComparison.Ordinal)
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&& !string.Equals(_lastGlobalBlockReason, "RenderFlags", StringComparison.Ordinal))
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{
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_lastGlobalBlockPlayer = playerName;
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_lastGlobalBlockReason = "RenderFlags";
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isDrawingChanged = true;
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}
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}
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IsAnythingDrawing |= isDrawing;
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}
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if (isDrawingChanged)
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{
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_logger.LogTrace("Global draw block: START => {name} ({reason})", playerName, _lastGlobalBlockReason);
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}
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IsAnythingDrawing |= isDrawing;
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}
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private void FrameworkOnUpdate(IFramework framework)
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@@ -467,141 +466,156 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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return;
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}
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IsAnythingDrawing = false;
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_performanceCollector.LogPerformance(this, "ObjTableToCharas",
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() =>
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bool isNormalFrameworkUpdate = DateTime.Now < _delayedFrameworkUpdateCheck.AddSeconds(1);
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_performanceCollector.LogPerformance(this, "FrameworkOnUpdateInternal+" + (isNormalFrameworkUpdate ? "Regular" : "Delayed"), () =>
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{
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IsAnythingDrawing = false;
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_performanceCollector.LogPerformance(this, "ObjTableToCharas",
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() =>
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{
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if (_sentBetweenAreas)
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return;
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_notUpdatedCharas.AddRange(_playerCharas.Keys);
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for (int i = 0; i < 200; i += 2)
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{
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var chara = _objectTable[i];
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if (chara == null || chara.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player)
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continue;
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var info = GetPlayerInfo(chara);
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if (!IsAnythingDrawing)
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CheckCharacterForDrawing(info.Character);
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_notUpdatedCharas.Remove(info.Hash);
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_playerCharas[info.Hash] = info.Character;
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}
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foreach (var notUpdatedChara in _notUpdatedCharas)
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{
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_playerCharas.Remove(notUpdatedChara);
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}
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_notUpdatedCharas.Clear();
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});
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if (!IsAnythingDrawing && !string.IsNullOrEmpty(_lastGlobalBlockPlayer))
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{
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_notUpdatedCharas.AddRange(_playerCharas.Keys);
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foreach (var chara in _objectTable)
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{
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if (chara.ObjectIndex % 2 != 0 || chara.ObjectIndex >= 200) continue;
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string charaName = chara.Name.ToString();
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uint homeWorldId = ((BattleChara*)chara.Address)->Character.HomeWorld;
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var info = GetPlayerInfo(chara);
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if (!IsAnythingDrawing)
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CheckCharacterForDrawing(info.Character);
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_notUpdatedCharas.Remove(info.Hash);
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_playerCharas[info.Hash] = info.Character;
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}
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foreach (var notUpdatedChara in _notUpdatedCharas)
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{
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_playerCharas.Remove(notUpdatedChara);
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}
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_notUpdatedCharas.Clear();
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});
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if (!IsAnythingDrawing && !string.IsNullOrEmpty(_lastGlobalBlockPlayer))
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{
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_logger.LogTrace("Global draw block: END => {name}", _lastGlobalBlockPlayer);
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_lastGlobalBlockPlayer = string.Empty;
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_lastGlobalBlockReason = string.Empty;
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}
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if (GposeTarget != null && !IsInGpose)
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{
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_logger.LogDebug("Gpose start");
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IsInGpose = true;
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Mediator.Publish(new GposeStartMessage());
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}
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else if (GposeTarget == null && IsInGpose)
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{
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_logger.LogDebug("Gpose end");
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IsInGpose = false;
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Mediator.Publish(new GposeEndMessage());
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}
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if (_condition[ConditionFlag.InCombat] && !IsInCombat)
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{
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_logger.LogDebug("Combat start");
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IsInCombat = true;
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Mediator.Publish(new CombatStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(IsInCombat)));
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}
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else if (!_condition[ConditionFlag.InCombat] && IsInCombat)
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{
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_logger.LogDebug("Combat end");
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IsInCombat = false;
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Mediator.Publish(new CombatEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(IsInCombat)));
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}
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if (_condition[ConditionFlag.WatchingCutscene] && !IsInCutscene)
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{
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_logger.LogDebug("Cutscene start");
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IsInCutscene = true;
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Mediator.Publish(new CutsceneStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(IsInCutscene)));
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}
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else if (!_condition[ConditionFlag.WatchingCutscene] && IsInCutscene)
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{
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_logger.LogDebug("Cutscene end");
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IsInCutscene = false;
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Mediator.Publish(new CutsceneEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(IsInCutscene)));
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}
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if (IsInCutscene) { Mediator.Publish(new CutsceneFrameworkUpdateMessage()); return; }
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if (_condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51])
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{
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var zone = _clientState.TerritoryType;
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if (_lastZone != zone)
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{
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_lastZone = zone;
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if (!_sentBetweenAreas)
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{
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_logger.LogDebug("Zone switch/Gpose start");
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_sentBetweenAreas = true;
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Mediator.Publish(new ZoneSwitchStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(ConditionFlag.BetweenAreas)));
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_playerInfoCache.Clear();
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}
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_logger.LogTrace("Global draw block: END => {name}", _lastGlobalBlockPlayer);
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_lastGlobalBlockPlayer = string.Empty;
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_lastGlobalBlockReason = string.Empty;
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}
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return;
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}
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if (GposeTarget != null && !IsInGpose)
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{
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_logger.LogDebug("Gpose start");
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IsInGpose = true;
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Mediator.Publish(new GposeStartMessage());
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}
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else if (GposeTarget == null && IsInGpose)
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{
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_logger.LogDebug("Gpose end");
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IsInGpose = false;
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Mediator.Publish(new GposeEndMessage());
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}
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if (_sentBetweenAreas)
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{
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_logger.LogDebug("Zone switch/Gpose end");
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_sentBetweenAreas = false;
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Mediator.Publish(new ZoneSwitchEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(ConditionFlag.BetweenAreas)));
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}
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if (_condition[ConditionFlag.InCombat] && !IsInCombat)
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{
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_logger.LogDebug("Combat start");
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IsInCombat = true;
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Mediator.Publish(new CombatStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(IsInCombat)));
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}
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else if (!_condition[ConditionFlag.InCombat] && IsInCombat)
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{
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_logger.LogDebug("Combat end");
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IsInCombat = false;
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Mediator.Publish(new CombatEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(IsInCombat)));
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}
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if (!IsInCombat)
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Mediator.Publish(new FrameworkUpdateMessage());
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if (_condition[ConditionFlag.WatchingCutscene] && !IsInCutscene)
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{
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_logger.LogDebug("Cutscene start");
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IsInCutscene = true;
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Mediator.Publish(new CutsceneStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(IsInCutscene)));
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}
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else if (!_condition[ConditionFlag.WatchingCutscene] && IsInCutscene)
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{
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_logger.LogDebug("Cutscene end");
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IsInCutscene = false;
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Mediator.Publish(new CutsceneEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(IsInCutscene)));
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}
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Mediator.Publish(new PriorityFrameworkUpdateMessage());
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if (IsInCutscene)
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{
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Mediator.Publish(new CutsceneFrameworkUpdateMessage());
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return;
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}
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if (DateTime.Now < _delayedFrameworkUpdateCheck.AddSeconds(1)) return;
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if (_condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51])
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{
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var zone = _clientState.TerritoryType;
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if (_lastZone != zone)
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{
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_lastZone = zone;
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if (!_sentBetweenAreas)
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{
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_logger.LogDebug("Zone switch/Gpose start");
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_sentBetweenAreas = true;
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_playerInfoCache.Clear();
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Mediator.Publish(new ZoneSwitchStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(ConditionFlag.BetweenAreas)));
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}
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}
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var localPlayer = _clientState.LocalPlayer;
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return;
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}
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if (localPlayer != null && !IsLoggedIn)
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{
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_logger.LogDebug("Logged in");
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IsLoggedIn = true;
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_lastZone = _clientState.TerritoryType;
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Mediator.Publish(new DalamudLoginMessage());
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}
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else if (localPlayer == null && IsLoggedIn)
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{
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_logger.LogDebug("Logged out");
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IsLoggedIn = false;
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Mediator.Publish(new DalamudLogoutMessage());
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}
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if (_sentBetweenAreas)
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{
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_logger.LogDebug("Zone switch/Gpose end");
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_sentBetweenAreas = false;
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Mediator.Publish(new ZoneSwitchEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(ConditionFlag.BetweenAreas)));
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}
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if (IsInCombat)
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Mediator.Publish(new FrameworkUpdateMessage());
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if (!IsInCombat)
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_performanceCollector.LogPerformance(this, "FrameworkOnUpdateInternal>MediatorFrameworkUpdate",
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() => Mediator.Publish(new FrameworkUpdateMessage()));
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Mediator.Publish(new DelayedFrameworkUpdateMessage());
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Mediator.Publish(new PriorityFrameworkUpdateMessage());
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_delayedFrameworkUpdateCheck = DateTime.Now;
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if (isNormalFrameworkUpdate)
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return;
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var localPlayer = _clientState.LocalPlayer;
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if (localPlayer != null && !IsLoggedIn)
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{
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_logger.LogDebug("Logged in");
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IsLoggedIn = true;
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_lastZone = _clientState.TerritoryType;
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Mediator.Publish(new DalamudLoginMessage());
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}
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else if (localPlayer == null && IsLoggedIn)
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{
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_logger.LogDebug("Logged out");
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IsLoggedIn = false;
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Mediator.Publish(new DalamudLogoutMessage());
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}
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if (IsInCombat)
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_performanceCollector.LogPerformance(this, "FrameworkOnUpdateInternal>MediatorFrameworkUpdate",
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() => Mediator.Publish(new FrameworkUpdateMessage()));
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Mediator.Publish(new DelayedFrameworkUpdateMessage());
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_delayedFrameworkUpdateCheck = DateTime.Now;
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});
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}
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}
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Reference in New Issue
Block a user