fix not sending update when hat/visor/weaponstate has changed between jobchanges

This commit is contained in:
Stanley Dimant
2022-07-26 18:09:24 +02:00
parent 307c90f40e
commit 6b9d79b88d
2 changed files with 3 additions and 3 deletions

View File

@@ -3,7 +3,7 @@
<PropertyGroup> <PropertyGroup>
<Authors></Authors> <Authors></Authors>
<Company></Company> <Company></Company>
<Version>0.2.4.0</Version> <Version>0.2.5.0</Version>
<Description></Description> <Description></Description>
<Copyright></Copyright> <Copyright></Copyright>
<PackageProjectUrl>https://github.com/Penumbra-Sync/client</PackageProjectUrl> <PackageProjectUrl>https://github.com/Penumbra-Sync/client</PackageProjectUrl>

View File

@@ -103,14 +103,14 @@ namespace MareSynchronos.Models
var newWeaponOrVisorState = Marshal.ReadByte((IntPtr)customizeData + 31, 0); var newWeaponOrVisorState = Marshal.ReadByte((IntPtr)customizeData + 31, 0);
if (newHatState != HatState) if (newHatState != HatState)
{ {
if (HatState != null) DoNotSendUpdate = true; if (HatState != null && !hasChanges) DoNotSendUpdate = true;
HatState = newHatState; HatState = newHatState;
hasChanges = true; hasChanges = true;
} }
if (newWeaponOrVisorState != VisorWeaponState) if (newWeaponOrVisorState != VisorWeaponState)
{ {
if (VisorWeaponState != null) DoNotSendUpdate = true; if (VisorWeaponState != null && !hasChanges) DoNotSendUpdate = true;
VisorWeaponState = newWeaponOrVisorState; VisorWeaponState = newWeaponOrVisorState;
hasChanges = true; hasChanges = true;
} }