fix not sending update when hat/visor/weaponstate has changed between jobchanges

This commit is contained in:
Stanley Dimant
2022-07-26 18:09:24 +02:00
parent 307c90f40e
commit 6b9d79b88d
2 changed files with 3 additions and 3 deletions

View File

@@ -103,14 +103,14 @@ namespace MareSynchronos.Models
var newWeaponOrVisorState = Marshal.ReadByte((IntPtr)customizeData + 31, 0);
if (newHatState != HatState)
{
if (HatState != null) DoNotSendUpdate = true;
if (HatState != null && !hasChanges) DoNotSendUpdate = true;
HatState = newHatState;
hasChanges = true;
}
if (newWeaponOrVisorState != VisorWeaponState)
{
if (VisorWeaponState != null) DoNotSendUpdate = true;
if (VisorWeaponState != null && !hasChanges) DoNotSendUpdate = true;
VisorWeaponState = newWeaponOrVisorState;
hasChanges = true;
}