potentially some fixes idk
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@@ -35,7 +35,7 @@ public class Pair
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public bool CachedPlayerExists => CachedPlayer?.CheckExistence() ?? false;
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public Dictionary<GroupFullInfoDto, GroupPairFullInfoDto> GroupPair { get; set; } = new(GroupDtoComparer.Instance);
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public bool HasCachedPlayer => CachedPlayer != null && !string.IsNullOrEmpty(CachedPlayer.PlayerName);
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public bool HasCachedPlayer => CachedPlayer != null && !string.IsNullOrEmpty(CachedPlayer.PlayerName) && _onlineUserIdentDto != null;
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public bool IsOnline => CachedPlayer != null;
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public bool IsPaused => UserPair != null && UserPair.OtherPermissions.IsPaired() ? UserPair.OtherPermissions.IsPaused() || UserPair.OwnPermissions.IsPaused()
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@@ -44,7 +44,21 @@ public class Pair
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public bool IsVisible => CachedPlayer?.PlayerName != null;
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public CharacterData? LastReceivedCharacterData { get; set; }
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public string? PlayerName => CachedPlayer?.PlayerName ?? string.Empty;
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public string PlayerNameHash => CachedPlayer?.PlayerNameHash ?? string.Empty;
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public string GetPlayerNameHash()
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{
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try
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{
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return CachedPlayer?.PlayerNameHash ?? string.Empty;
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "Error accessing PlayerNameHash, recreating CachedPlayer");
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RecreateCachedPlayer();
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}
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return string.Empty;
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}
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public UserData UserData => UserPair?.User ?? GroupPair.First().Value.User;
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public UserPairDto? UserPair { get; set; }
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private CachedPlayer? CachedPlayer { get; set; }
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@@ -138,7 +152,12 @@ public class Pair
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public void RecreateCachedPlayer(OnlineUserIdentDto? dto = null)
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{
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if (dto == null && _onlineUserIdentDto == null) return;
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if (dto == null && _onlineUserIdentDto == null)
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{
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CachedPlayer?.Dispose();
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CachedPlayer = null;
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return;
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}
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if (dto != null)
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{
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_onlineUserIdentDto = dto;
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