minor fixes
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@@ -231,17 +231,24 @@ public class DalamudUtil : IDisposable
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var obj = (GameObject*)characterAddress;
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const int tick = 250;
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int curWaitTime = 0;
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// ReSharper disable once LoopVariableIsNeverChangedInsideLoop
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while ((((obj->GetDrawObject() == null
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|| ((CharacterBase*)obj->GetDrawObject())->HasModelFilesInSlotLoaded != 0
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|| ((CharacterBase*)obj->GetDrawObject())->HasModelFilesInSlotLoaded != 0))
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|| ((obj->RenderFlags & 0b100000000000) == 0b100000000000))
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&& (!ct?.IsCancellationRequested ?? true)
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&& curWaitTime < timeOut) // 0b100000000000 is "still rendering" or something
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try
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{
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Logger.Verbose($"Waiting for {name} to finish drawing");
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curWaitTime += tick;
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Thread.Sleep(tick);
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// ReSharper disable once LoopVariableIsNeverChangedInsideLoop
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while ((!ct?.IsCancellationRequested ?? true)
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&& curWaitTime < timeOut
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&& (((obj->GetDrawObject() == null
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|| ((CharacterBase*)obj->GetDrawObject())->HasModelFilesInSlotLoaded != 0
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|| ((CharacterBase*)obj->GetDrawObject())->HasModelFilesInSlotLoaded != 0))
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|| ((obj->RenderFlags & 0b100000000000) == 0b100000000000))) // 0b100000000000 is "still rendering" or something
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{
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Logger.Verbose($"Waiting for {name} to finish drawing");
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curWaitTime += tick;
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Thread.Sleep(tick);
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}
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}
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catch (AccessViolationException ex)
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{
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Logger.Warn("Error accessing " + characterAddress.ToString("X") + ", object does not exist anymore?", ex);
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}
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}
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