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@@ -5,7 +5,6 @@ using System.Collections.Generic;
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using Dalamud.Game.ClientState.Objects.Types;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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using Lumina.Excel.GeneratedSheets;
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using Action = System.Action;
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using System.Collections.Concurrent;
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@@ -87,14 +86,6 @@ namespace MareSynchronos.Managers
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_dalamudUtil.FrameworkUpdate += HandleActionQueue;
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}
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private void HandleActionQueue()
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{
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while (actionQueue.TryDequeue(out var action))
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{
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action();
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}
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}
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private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
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{
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if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, true, System.Globalization.CultureInfo.InvariantCulture) != 0)
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@@ -104,6 +95,16 @@ namespace MareSynchronos.Managers
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}
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}
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private void HandleActionQueue()
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{
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if (actionQueue.TryDequeue(out var action))
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{
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if (action == null) return;
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Logger.Debug("Execution action in queue: " + action.Method);
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action();
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}
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}
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public event VoidDelegate? PenumbraInitialized;
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public event VoidDelegate? PenumbraDisposed;
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public event PenumbraRedrawEvent? PenumbraRedrawEvent;
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@@ -168,37 +169,50 @@ namespace MareSynchronos.Managers
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});
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}
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public void GlamourerApplyOnlyEquipment(string customization, GameObject character)
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public void GlamourerApplyOnlyEquipment(string customization, IntPtr character)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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actionQueue.Enqueue(() =>
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{
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Logger.Verbose("Glamourer apply only equipment to " + character);
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_glamourerApplyOnlyEquipment!.InvokeAction(customization, character);
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj != null)
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{
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Logger.Verbose("Glamourer apply only equipment to " + character.ToString("X"));
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_glamourerApplyOnlyEquipment!.InvokeAction(customization, gameObj);
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}
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});
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}
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public void GlamourerApplyOnlyCustomization(string customization, GameObject character)
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public void GlamourerApplyOnlyCustomization(string customization, IntPtr character)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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actionQueue.Enqueue(() =>
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{
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Logger.Verbose("Glamourer apply only customization to " + character);
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_glamourerApplyOnlyCustomization!.InvokeAction(customization, character);
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj != null)
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{
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Logger.Verbose("Glamourer apply only customization to " + character.ToString("X"));
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_glamourerApplyOnlyCustomization!.InvokeAction(customization, gameObj);
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}
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});
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}
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public string GlamourerGetCharacterCustomization(GameObject character)
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public string GlamourerGetCharacterCustomization(IntPtr character)
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{
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if (!CheckGlamourerApi()) return string.Empty;
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try
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{
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var glamourerString = _glamourerGetAllCustomization!.InvokeFunc(character);
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byte[] bytes = Convert.FromBase64String(glamourerString);
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// ignore transparency
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bytes[88] = 128;
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bytes[89] = 63;
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return Convert.ToBase64String(bytes);
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj != null)
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{
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var glamourerString = _glamourerGetAllCustomization!.InvokeFunc(gameObj);
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byte[] bytes = Convert.FromBase64String(glamourerString);
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// ignore transparency
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bytes[88] = 128;
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bytes[89] = 63;
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return Convert.ToBase64String(bytes);
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}
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return string.Empty;
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}
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catch
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{
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@@ -212,14 +226,6 @@ namespace MareSynchronos.Managers
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actionQueue.Enqueue(() => _glamourerRevertCustomization!.InvokeAction(character));
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}
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public string PenumbraCreateTemporaryCollection(string characterName)
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{
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if (!CheckPenumbraApi()) return string.Empty;
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Logger.Verbose("Creating temp collection for " + characterName);
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var ret = _penumbraCreateTemporaryCollection.InvokeFunc("MareSynchronos", characterName, true);
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return ret.Item2;
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}
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public string PenumbraGetMetaManipulations()
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{
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if (!CheckPenumbraApi()) return string.Empty;
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