adjust for new penumbra
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@@ -29,7 +29,7 @@ namespace MareSynchronos.Managers
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private readonly ICallGateSubscriber<string, int> _penumbraRemoveTemporaryCollection;
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private readonly ICallGateSubscriber<string>? _penumbraResolveModDir;
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private readonly ICallGateSubscriber<string, string, string>? _penumbraResolvePath;
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private readonly ICallGateSubscriber<string, string, string[]>? _penumbraReverseResolvePath;
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private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
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private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
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_penumbraSetTemporaryMod;
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public IpcManager(DalamudPluginInterface pi)
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@@ -41,7 +41,7 @@ namespace MareSynchronos.Managers
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_penumbraResolvePath = pi.GetIpcSubscriber<string, string, string>("Penumbra.ResolveCharacterPath");
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_penumbraResolveModDir = pi.GetIpcSubscriber<string>("Penumbra.GetModDirectory");
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_penumbraRedraw = pi.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
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_penumbraReverseResolvePath = pi.GetIpcSubscriber<string, string, string[]>("Penumbra.ReverseResolvePath");
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_reverseResolvePlayer = pi.GetIpcSubscriber<string, string[]>("Penumbra.ReverseResolvePlayer");
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_penumbraApiVersion = pi.GetIpcSubscriber<(int, int)>("Penumbra.ApiVersions");
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_penumbraObjectIsRedrawn = pi.GetIpcSubscriber<IntPtr, int, object?>("Penumbra.GameObjectRedrawn");
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_penumbraGetMetaManipulations =
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@@ -95,7 +95,7 @@ namespace MareSynchronos.Managers
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{
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try
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{
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return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >=8 };
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return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >=9 };
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}
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catch
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{
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@@ -186,10 +186,10 @@ namespace MareSynchronos.Managers
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return resolvedPath;
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}
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public string[] PenumbraReverseResolvePath(string path, string characterName)
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public string[] PenumbraReverseResolvePlayer(string path)
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{
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if (!CheckPenumbraApi()) return new[] { path };
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var resolvedPaths = _penumbraReverseResolvePath!.InvokeFunc(path, characterName);
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var resolvedPaths = _reverseResolvePlayer!.InvokeFunc(path);
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if (resolvedPaths.Length == 0)
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{
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resolvedPaths = new[] { path };
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