adjust for new penumbra

This commit is contained in:
Stanley Dimant
2022-07-09 13:05:11 +02:00
parent 1125077be3
commit 66c957093c
4 changed files with 9 additions and 10 deletions

View File

@@ -185,7 +185,7 @@ public class CharacterDataFactory
}
AddReplacementsFromTexture(new Utf8String(((HumanExt*)human)->Decal->FileName()).ToString(), cache, 0, "Decal", false);
AddReplacementsFromTexture(new Utf8String(((HumanExt*)human)->LegacyBodyDecal->FileName()).ToString(), cache, 0, "Legacy Decal", false);
AddReplacementsFromTexture(new Utf8String(((HumanExt*)human)->LegacyBodyDecal->FileName()).ToString(), cache, 0, "Legacy Decal", false);yes
st.Stop();
Logger.Verbose("Building Character Data took " + st.Elapsed);
@@ -199,7 +199,7 @@ public class CharacterDataFactory
if (!doNotReverseResolve)
{
fileReplacement.GamePaths =
_ipcManager.PenumbraReverseResolvePath(path, _dalamudUtil.PlayerName).ToList();
_ipcManager.PenumbraReverseResolvePlayer(path).ToList();
fileReplacement.SetResolvedPath(path);
}
else