adjust for new penumbra
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		| @@ -185,7 +185,7 @@ public class CharacterDataFactory | ||||
|         } | ||||
|  | ||||
|         AddReplacementsFromTexture(new Utf8String(((HumanExt*)human)->Decal->FileName()).ToString(), cache, 0, "Decal", false); | ||||
|         AddReplacementsFromTexture(new Utf8String(((HumanExt*)human)->LegacyBodyDecal->FileName()).ToString(), cache, 0, "Legacy Decal", false); | ||||
|         AddReplacementsFromTexture(new Utf8String(((HumanExt*)human)->LegacyBodyDecal->FileName()).ToString(), cache, 0, "Legacy Decal", false);yes | ||||
|  | ||||
|         st.Stop(); | ||||
|         Logger.Verbose("Building Character Data took " + st.Elapsed); | ||||
| @@ -199,7 +199,7 @@ public class CharacterDataFactory | ||||
|         if (!doNotReverseResolve) | ||||
|         { | ||||
|             fileReplacement.GamePaths = | ||||
|                 _ipcManager.PenumbraReverseResolvePath(path, _dalamudUtil.PlayerName).ToList(); | ||||
|                 _ipcManager.PenumbraReverseResolvePlayer(path).ToList(); | ||||
|             fileReplacement.SetResolvedPath(path); | ||||
|         } | ||||
|         else | ||||
|   | ||||
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					Stanley Dimant