more potential crash fixes + gpose fix
This commit is contained in:
@@ -454,13 +454,13 @@ public class CachedPlayer : MediatorSubscriberBase, IDisposable
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if (objectKind == ObjectKind.Player)
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{
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Logger.Debug($"Restoring Customization for {PlayerCharacter}: {_originalGlamourerData}");
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Logger.Debug($"Restoring Customization for {OnlineUser.User.AliasOrUID}/{PlayerName}: {_originalGlamourerData}");
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_ipcManager.GlamourerApplyOnlyCustomization(_originalGlamourerData, PlayerCharacter);
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Logger.Debug($"Restoring Equipment for {PlayerCharacter}: {_lastGlamourerData}");
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Logger.Debug($"Restoring Equipment for {OnlineUser.User.AliasOrUID}/{PlayerName}: {_lastGlamourerData}");
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_ipcManager.GlamourerApplyOnlyEquipment(_lastGlamourerData, PlayerCharacter);
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Logger.Debug("Restoring Heels");
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Logger.Debug($"Restoring Heels for {OnlineUser.User.AliasOrUID}/{PlayerName}");
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_ipcManager.HeelsRestoreOffsetForPlayer(PlayerCharacter);
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Logger.Debug("Restoring C+");
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Logger.Debug($"Restoring C+ for {OnlineUser.User.AliasOrUID}/{PlayerName}");
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_ipcManager.CustomizePlusRevert(PlayerCharacter);
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_ipcManager.PalettePlusRemovePalette(PlayerCharacter);
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}
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@@ -140,7 +140,7 @@ public class IpcManager : MediatorSubscriberBase, IDisposable
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_dalamudUtil = dalamudUtil;
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Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => HandleActionQueue());
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Mediator.Subscribe<GposeFrameworkUpdateMessage>(this, (_) => HandleGposeActionQueue());
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Mediator.Subscribe<CutsceneFrameworkUpdateMessage>(this, (_) => HandleGposeActionQueue());
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Mediator.Subscribe<ZoneSwitchEndMessage>(this, (_) => ClearActionQueue());
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Mediator.Subscribe<DelayedFrameworkUpdateMessage>(this, (_) => PeriodicApiStateCheck());
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}
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@@ -3,7 +3,7 @@
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<PropertyGroup>
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<Authors></Authors>
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<Company></Company>
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<Version>0.7.27</Version>
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<Version>0.7.28</Version>
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<Description></Description>
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<Copyright></Copyright>
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<PackageProjectUrl>https://github.com/Penumbra-Sync/client</PackageProjectUrl>
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@@ -14,9 +14,11 @@ public record ClassJobChangedMessage : IMessage;
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public record DelayedFrameworkUpdateMessage : IMessage;
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public record ZoneSwitchStartMessage : IMessage;
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public record ZoneSwitchEndMessage : IMessage;
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public record CutsceneStartMessage : IMessage;
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public record GposeStartMessage : IMessage;
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public record GposeEndMessage : IMessage;
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public record GposeFrameworkUpdateMessage : IMessage;
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public record CutsceneEndMessage : IMessage;
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public record CutsceneFrameworkUpdateMessage : IMessage;
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public record ConnectedMessage : IMessage;
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public record DisconnectedMessage : IMessage;
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public record PenumbraModSettingChangedMessage : IMessage;
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@@ -56,27 +56,44 @@ public class GameObjectHandler : MediatorSubscriberBase
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});
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}
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Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) =>
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Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => FrameworkUpdate());
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Mediator.Subscribe<ZoneSwitchEndMessage>(this, (_) => ZoneSwitchEnd());
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Mediator.Subscribe<ZoneSwitchStartMessage>(this, (_) => ZoneSwitchStart());
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Mediator.Subscribe<CutsceneStartMessage>(this, (_) =>
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{
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Mediator.Unsubscribe<ZoneSwitchStartMessage>(this);
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Mediator.Unsubscribe<FrameworkUpdateMessage>(this);
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});
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Mediator.Subscribe<CutsceneEndMessage>(this, (_) =>
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{
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Mediator.Subscribe<ZoneSwitchStartMessage>(this, (_) => ZoneSwitchStart());
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Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => FrameworkUpdate());
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});
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}
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private void FrameworkUpdate()
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{
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if (_delayedZoningTask?.IsCompleted ?? true)
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{
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CheckAndUpdateObject();
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}
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});
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}
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Mediator.Subscribe<ZoneSwitchEndMessage>(this, (_) =>
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private void ZoneSwitchEnd()
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{
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if (!watchedObject) return;
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if (!_sendUpdates) return;
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_clearCts?.Cancel();
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_clearCts?.Dispose();
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_clearCts = null;
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_zoningCts.CancelAfter(2500);
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});
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}
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Mediator.Subscribe<ZoneSwitchStartMessage>(this, (_) =>
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private void ZoneSwitchStart()
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{
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if (!watchedObject) return;
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if (!_sendUpdates) return;
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_zoningCts = new();
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Logger.Debug("Starting Delay After Zoning for " + ObjectKind + " " + Name);
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@@ -93,7 +110,6 @@ public class GameObjectHandler : MediatorSubscriberBase
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_zoningCts.Dispose();
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}
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});
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});
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}
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public byte[] EquipSlotData { get; set; } = new byte[40];
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@@ -86,8 +86,8 @@ public class CompactUi : WindowMediatorSubscriberBase, IDisposable
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Mediator.Subscribe<SwitchToMainUiMessage>(this, (_) => IsOpen = true);
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Mediator.Subscribe<SwitchToIntroUiMessage>(this, (_) => IsOpen = false);
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Mediator.Subscribe<GposeStartMessage>(this, (_) => UiShared_GposeStart());
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Mediator.Subscribe<GposeEndMessage>(this, (_) => UiShared_GposeEnd());
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Mediator.Subscribe<CutsceneStartMessage>(this, (_) => UiShared_GposeStart());
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Mediator.Subscribe<CutsceneEndMessage>(this, (_) => UiShared_GposeEnd());
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SizeConstraints = new WindowSizeConstraints()
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{
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@@ -56,8 +56,8 @@ public class SettingsUi : WindowMediatorSubscriberBase, IDisposable
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Mediator.Subscribe<OpenSettingsUiMessage>(this, (_) => Toggle());
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Mediator.Subscribe<SwitchToIntroUiMessage>(this, (_) => IsOpen = false);
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Mediator.Subscribe<GposeStartMessage>(this, (_) => UiShared_GposeStart());
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Mediator.Subscribe<GposeEndMessage>(this, (_) => UiShared_GposeEnd());
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Mediator.Subscribe<CutsceneStartMessage>(this, (_) => UiShared_GposeStart());
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Mediator.Subscribe<CutsceneEndMessage>(this, (_) => UiShared_GposeEnd());
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Mediator.Subscribe<CharacterDataCreatedMessage>(this, (msg) => LastCreatedCharacterData = ((CharacterDataCreatedMessage)msg).CharacterData.ToAPI());
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windowSystem.AddWindow(this);
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@@ -45,7 +45,7 @@ public partial class UiShared : MediatorSubscriberBase
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public bool EditTrackerPosition { get; set; }
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public ImFontPtr UidFont { get; private set; }
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public bool UidFontBuilt { get; private set; }
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public bool IsInGpose => _dalamudUtil.IsInGpose;
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public bool IsInGpose => _dalamudUtil.IsInCutscene;
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public static bool CtrlPressed() => (GetKeyState(0xA2) & 0x8000) != 0 || (GetKeyState(0xA3) & 0x8000) != 0;
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public static bool ShiftPressed() => (GetKeyState(0xA1) & 0x8000) != 0 || (GetKeyState(0xA0) & 0x8000) != 0;
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@@ -16,12 +16,13 @@ public class DalamudUtil : IDisposable
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private readonly ClientState _clientState;
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private readonly ObjectTable _objectTable;
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private readonly Framework _framework;
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private readonly Dalamud.Game.ClientState.Conditions.Condition _condition;
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private readonly Condition _condition;
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private readonly MareMediator _mediator;
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private uint? _classJobId = 0;
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private DateTime _delayedFrameworkUpdateCheck = DateTime.Now;
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private bool _sentBetweenAreas = false;
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public bool IsInCutscene { get; private set; } = false;
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public bool IsInGpose { get; private set; } = false;
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public unsafe bool IsGameObjectPresent(IntPtr key)
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@@ -38,8 +39,7 @@ public class DalamudUtil : IDisposable
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}
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public DalamudUtil(ClientState clientState, ObjectTable objectTable, Framework framework,
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Dalamud.Game.ClientState.Conditions.Condition condition,
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Dalamud.Data.DataManager gameData, MareMediator mediator)
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Condition condition, Dalamud.Data.DataManager gameData, MareMediator mediator)
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{
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_clientState = clientState;
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_objectTable = objectTable;
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@@ -76,7 +76,25 @@ public class DalamudUtil : IDisposable
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_mediator.Publish(new GposeEndMessage());
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}
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if (_condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51] || IsInGpose)
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if (_condition[ConditionFlag.WatchingCutscene] && !IsInCutscene)
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{
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Logger.Debug("Cutscene start");
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IsInCutscene = true;
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_mediator.Publish(new CutsceneStartMessage());
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_mediator.Publish(new HaltScanMessage("Cutscene"));
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}
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else if (!_condition[ConditionFlag.WatchingCutscene] && IsInCutscene)
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{
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Logger.Debug("Cutscene end");
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IsInCutscene = false;
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_mediator.Publish(new CutsceneEndMessage());
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_mediator.Publish(new ResumeScanMessage("Cutscene"));
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}
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if (IsInCutscene) { _mediator.Publish(new CutsceneFrameworkUpdateMessage()); return; }
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if (_condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51])
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{
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if (!_sentBetweenAreas)
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{
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@@ -86,8 +104,6 @@ public class DalamudUtil : IDisposable
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_mediator.Publish(new HaltScanMessage("Zone switch"));
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}
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if (IsInGpose) _mediator.Publish(new GposeFrameworkUpdateMessage());
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return;
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}
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@@ -234,16 +250,21 @@ public class DalamudUtil : IDisposable
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try
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{
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// ReSharper disable once LoopVariableIsNeverChangedInsideLoop
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while ((!ct?.IsCancellationRequested ?? true)
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&& curWaitTime < timeOut
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&& (((obj->GetDrawObject() == null
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var stillDrawing = _framework.RunOnFrameworkThread(() => ((obj->GetDrawObject() == null
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|| ((CharacterBase*)obj->GetDrawObject())->HasModelInSlotLoaded != 0
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|| ((CharacterBase*)obj->GetDrawObject())->HasModelFilesInSlotLoaded != 0))
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|| ((obj->RenderFlags & 0b100000000000) == 0b100000000000))) // 0b100000000000 is "still rendering" or something
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|| ((obj->RenderFlags & 0b100000000000) == 0b100000000000)).Result;
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while ((!ct?.IsCancellationRequested ?? true)
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&& curWaitTime < timeOut
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&& stillDrawing) // 0b100000000000 is "still rendering" or something
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{
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Logger.Verbose($"Waiting for {name} to finish drawing");
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curWaitTime += tick;
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Thread.Sleep(tick);
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stillDrawing = _framework.RunOnFrameworkThread(() => ((obj->GetDrawObject() == null
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|| ((CharacterBase*)obj->GetDrawObject())->HasModelInSlotLoaded != 0
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|| ((CharacterBase*)obj->GetDrawObject())->HasModelFilesInSlotLoaded != 0))
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|| ((obj->RenderFlags & 0b100000000000) == 0b100000000000)).Result;
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}
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}
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catch (NullReferenceException ex)
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@@ -256,12 +277,6 @@ public class DalamudUtil : IDisposable
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}
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}
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public unsafe void DisableDraw(IntPtr characterAddress)
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{
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var obj = (GameObject*)characterAddress;
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obj->DisableDraw();
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}
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public unsafe void WaitWhileGposeCharacterIsDrawing(IntPtr characterAddress, int timeOut = 5000)
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{
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Thread.Sleep(500);
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