use penumbra ipc for getting character data

This commit is contained in:
rootdarkarchon
2023-10-05 01:13:04 +02:00
parent f371df7aa1
commit 61a2fe9168
9 changed files with 42 additions and 295 deletions

View File

@@ -1,10 +1,12 @@
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using MareSynchronos.Services;
using MareSynchronos.Services.Mediator;
using MareSynchronos.Utils;
using Microsoft.Extensions.Logging;
using Penumbra.String;
using System.Runtime.InteropServices;
using static FFXIVClientStructs.FFXIV.Client.Game.Character.DrawDataContainer;
using ObjectKind = MareSynchronos.API.Data.Enum.ObjectKind;
namespace MareSynchronos.PlayerData.Handlers;
@@ -201,7 +203,7 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
_clearCts?.CancelDispose();
_clearCts = null;
}
var chara = (FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)Address;
var chara = (Character*)Address;
var name = new ByteString(chara->GameObject.Name).ToString();
bool nameChange = !string.Equals(name, Name, StringComparison.Ordinal);
if (nameChange)
@@ -214,8 +216,11 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
&& ((CharacterBase*)DrawObjectAddress)->GetModelType() == CharacterBase.ModelType.Human)
{
equipDiff = CompareAndUpdateEquipByteData((byte*)&((Human*)DrawObjectAddress)->Head);
equipDiff |= CompareAndUpdateMainHand(*((Weapon**)&chara->DrawData.MainHand + 1));
equipDiff |= CompareAndUpdateOffHand(*((Weapon**)&chara->DrawData.OffHand + 1));
ref var mh = ref chara->DrawData.Weapon(WeaponSlot.MainHand);
ref var oh = ref chara->DrawData.Weapon(WeaponSlot.OffHand);
equipDiff |= CompareAndUpdateMainHand((Weapon*)mh.DrawObject);
equipDiff |= CompareAndUpdateOffHand((Weapon*)oh.DrawObject);
if (equipDiff)
Logger.LogTrace("Checking [{this}] equip data as human from draw obj, result: {diff}", this, equipDiff);
@@ -227,8 +232,6 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
Logger.LogTrace("Checking [{this}] equip data from game obj, result: {diff}", this, equipDiff);
}
if (equipDiff && !_isOwnedObject && !_ignoreSendAfterRedraw) // send the message out immediately and cancel out, no reason to continue if not self
{
Logger.LogTrace("[{this}] Changed", this);