use penumbra ipc for getting character data
This commit is contained in:
@@ -67,6 +67,7 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase
|
||||
private readonly FuncSubscriber<string, string, int, PenumbraApiEc> _penumbraRemoveTemporaryMod;
|
||||
private readonly FuncSubscriber<string> _penumbraResolveModDir;
|
||||
private readonly FuncSubscriber<string[], string[], (string[], string[][])> _penumbraResolvePaths;
|
||||
private readonly ParamsFuncSubscriber<ushort, IReadOnlyDictionary<string, string[]>?[]> _penumbraResourcePaths;
|
||||
private readonly SemaphoreSlim _redrawSemaphore = new(2);
|
||||
private bool _customizePlusAvailable = false;
|
||||
private CancellationTokenSource _disposalCts = new();
|
||||
@@ -103,6 +104,7 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase
|
||||
Mediator.Publish(new PenumbraModSettingChangedMessage());
|
||||
});
|
||||
_penumbraConvertTextureFile = Penumbra.Api.Ipc.ConvertTextureFile.Subscriber(pi);
|
||||
_penumbraResourcePaths = Penumbra.Api.Ipc.GetGameObjectResourcePaths.Subscriber(pi);
|
||||
|
||||
_penumbraGameObjectResourcePathResolved = Penumbra.Api.Ipc.GameObjectResourcePathResolved.Subscriber(pi, ResourceLoaded);
|
||||
|
||||
@@ -292,7 +294,8 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase
|
||||
logger.LogDebug("[{appid}] Calling On IPC: GlamourerRevertByName", applicationId);
|
||||
_glamourerRevertByName.InvokeAction(name, LockCode);
|
||||
}
|
||||
catch (Exception ex) {
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning(ex, "Error during Glamourer RevertByName");
|
||||
}
|
||||
}
|
||||
@@ -573,8 +576,24 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase
|
||||
}
|
||||
Mediator.Publish(new ResumeScanMessage("TextureConversion"));
|
||||
|
||||
var gameObject = await _dalamudUtil.CreateGameObjectAsync(await _dalamudUtil.GetPlayerPointerAsync());
|
||||
_penumbraRedrawObject.Invoke(gameObject!, RedrawType.Redraw);
|
||||
await _dalamudUtil.RunOnFrameworkThread(async () =>
|
||||
{
|
||||
var gameObject = await _dalamudUtil.CreateGameObjectAsync(await _dalamudUtil.GetPlayerPointerAsync().ConfigureAwait(false)).ConfigureAwait(false);
|
||||
_penumbraRedrawObject.Invoke(gameObject!, RedrawType.Redraw);
|
||||
}).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public async Task<IReadOnlyDictionary<string, string[]>?[]?> PenumbraGetCharacterData(ILogger logger, GameObjectHandler handler)
|
||||
{
|
||||
if (!CheckPenumbraApi()) return null;
|
||||
|
||||
return await _dalamudUtil.RunOnFrameworkThread(() =>
|
||||
{
|
||||
logger.LogTrace("Calling On IPC: Penumbra.GetGameObjectResourcePaths");
|
||||
var idx = handler.GetGameObject()?.ObjectIndex;
|
||||
if (idx == null) return null;
|
||||
return _penumbraResourcePaths.Invoke(idx.Value);
|
||||
}).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
|
||||
Reference in New Issue
Block a user