clear actionqueue on zoneswitch

This commit is contained in:
Stanley Dimant
2022-09-17 13:29:08 +02:00
parent a27fa1a13d
commit 6149d7eb73
6 changed files with 38 additions and 30 deletions

View File

@@ -61,13 +61,12 @@ namespace MareSynchronos.Managers
_penumbraObjectIsRedrawn = pi.GetIpcSubscriber<IntPtr, int, object?>("Penumbra.GameObjectRedrawn");
_penumbraGetMetaManipulations =
pi.GetIpcSubscriber<string>("Penumbra.GetPlayerMetaManipulations");
_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
_glamourerGetAllCustomization = pi.GetIpcSubscriber<GameObject?, string>("Glamourer.GetAllCustomizationFromCharacter");
_glamourerApplyAll = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyAllToCharacter");
_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
_penumbraSetTemporaryMod = pi.GetIpcSubscriber<string, string, Dictionary<string, string>, string, int,
int>("Penumbra.AddTemporaryMod");
_penumbraCreateTemporaryCollection =
pi.GetIpcSubscriber<string, string, bool, (int, string)>("Penumbra.CreateTemporaryCollection");
_penumbraRemoveTemporaryCollection =
pi.GetIpcSubscriber<string, int>("Penumbra.RemoveTemporaryCollection");
_penumbraGameObjectResourcePathResolved = pi.GetIpcSubscriber<IntPtr, string, string, object?>("Penumbra.GameObjectResourcePathResolved");
_penumbraGameObjectResourcePathResolved.Subscribe(ResourceLoaded);
@@ -75,15 +74,12 @@ namespace MareSynchronos.Managers
_penumbraInit.Subscribe(PenumbraInit);
_penumbraDispose.Subscribe(PenumbraDispose);
_penumbraSetTemporaryMod =
pi
.GetIpcSubscriber<string, string, Dictionary<string, string>, string, int,
int>("Penumbra.AddTemporaryMod");
_penumbraCreateTemporaryCollection =
pi.GetIpcSubscriber<string, string, bool, (int, string)>("Penumbra.CreateTemporaryCollection");
_penumbraRemoveTemporaryCollection =
pi.GetIpcSubscriber<string, int>("Penumbra.RemoveTemporaryCollection");
_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
_glamourerGetAllCustomization = pi.GetIpcSubscriber<GameObject?, string>("Glamourer.GetAllCustomizationFromCharacter");
_glamourerApplyAll = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyAllToCharacter");
_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
_heelsGetApiVersion = pi.GetIpcSubscriber<string>("HeelsPlugin.ApiVersion");
_heelsGetOffset = pi.GetIpcSubscriber<float>("HeelsPlugin.GetOffset");
@@ -98,8 +94,14 @@ namespace MareSynchronos.Managers
PenumbraInitialized?.Invoke();
}
this._dalamudUtil = dalamudUtil;
_dalamudUtil = dalamudUtil;
_dalamudUtil.FrameworkUpdate += HandleActionQueue;
_dalamudUtil.ZoneSwitchEnd += ClearActionQueue;
}
private void ClearActionQueue()
{
actionQueue.Clear();
}
private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
@@ -178,6 +180,7 @@ namespace MareSynchronos.Managers
Logger.Verbose("Action queue clear or not, disposing");
_dalamudUtil.FrameworkUpdate -= HandleActionQueue;
_dalamudUtil.ZoneSwitchEnd -= ClearActionQueue;
actionQueue.Clear();
_penumbraDispose.Unsubscribe(PenumbraDispose);