fix glamourer not applying on zone changes for previously visible players
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@@ -85,6 +85,15 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
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_dalamudUtil.RunOnFrameworkThread(CheckAndUpdateObject).GetAwaiter().GetResult();
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}
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private enum DrawCondition
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{
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None,
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DrawObjectZero,
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RenderFlags,
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ModelInSlotLoaded,
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ModelFilesInSlotLoaded
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}
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public IntPtr Address { get; private set; }
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public string Name { get; private set; }
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public ObjectKind ObjectKind { get; }
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@@ -265,20 +274,19 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
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}
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}
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private unsafe IntPtr GetDrawObj(nint curPtr)
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private unsafe IntPtr GetDrawObjUnsafe(nint curPtr)
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{
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Getting new DrawObject", this);
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return (IntPtr)((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)curPtr)->DrawObject;
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}
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private bool IsBeingDrawn()
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{
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var curPtr = _getAddress();
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, CurPtr: {ptr}", this, curPtr.ToString("X"));
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Logger.LogTrace("[{this}] IsBeingDrawn, CurPtr: {ptr}", this, curPtr.ToString("X"));
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if (curPtr == IntPtr.Zero)
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{
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, CurPtr is ZERO, returning", this);
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Logger.LogTrace("[{this}] IsBeingDrawn, CurPtr is ZERO, returning", this);
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Address = IntPtr.Zero;
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DrawObjectAddress = IntPtr.Zero;
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@@ -287,38 +295,34 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
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if (_dalamudUtil.IsAnythingDrawing)
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{
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Global draw block", this);
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Logger.LogTrace("[{this}] IsBeingDrawn, Global draw block", this);
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return true;
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}
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var drawObj = GetDrawObj(curPtr);
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, DrawObjPtr: {ptr}", this, drawObj.ToString("X"));
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return IsBeingDrawn(drawObj, curPtr);
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var drawObj = GetDrawObjUnsafe(curPtr);
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Logger.LogTrace("[{this}] IsBeingDrawn, DrawObjPtr: {ptr}", this, drawObj.ToString("X"));
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var isDrawn = IsBeingDrawnUnsafe(drawObj, curPtr);
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Logger.LogTrace("[{this}] IsBeingDrawn, Condition: {cond}", this, isDrawn);
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return isDrawn != DrawCondition.None;
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}
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private unsafe bool IsBeingDrawn(IntPtr drawObj, IntPtr curPtr)
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{
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Checking IsBeingDrawn for Ptr {curPtr} : DrawObj {drawObj}", this, curPtr.ToString("X"), drawObj.ToString("X"));
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if (ObjectKind == ObjectKind.Player)
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private unsafe DrawCondition IsBeingDrawnUnsafe(IntPtr drawObj, IntPtr curPtr)
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{
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var drawObjZero = drawObj == IntPtr.Zero;
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition IsDrawObjZero: {cond}", this, drawObjZero);
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if (drawObjZero) return true;
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if (drawObjZero) return DrawCondition.DrawObjectZero;
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var renderFlags = (((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)curPtr)->RenderFlags) != 0x0;
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition RenderFlags: {cond}", this, renderFlags);
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if (renderFlags) return true;
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if (renderFlags) return DrawCondition.RenderFlags;
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if (ObjectKind == ObjectKind.Player)
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{
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var modelInSlotLoaded = (((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0);
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition ModelInSlotLoaded: {cond}", this, modelInSlotLoaded);
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if (modelInSlotLoaded) return true;
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if (modelInSlotLoaded) return DrawCondition.ModelInSlotLoaded;
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var modelFilesInSlotLoaded = (((CharacterBase*)drawObj)->HasModelFilesInSlotLoaded != 0);
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition ModelFilesInSlotLoaded: {cond}", this, modelFilesInSlotLoaded);
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if (modelFilesInSlotLoaded) return true;
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Is not being drawn", this);
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return false;
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if (modelFilesInSlotLoaded) return DrawCondition.ModelFilesInSlotLoaded;
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return DrawCondition.None;
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}
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return drawObj == IntPtr.Zero
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|| ((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)curPtr)->RenderFlags != 0x0;
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return DrawCondition.None;
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}
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private void ZoneSwitchEnd()
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@@ -35,12 +35,12 @@ public sealed class CachedPlayer : DisposableMediatorSubscriberBase
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private CharacterData? _cachedData = null;
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private GameObjectHandler? _charaHandler;
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private CancellationTokenSource? _downloadCancellationTokenSource = new();
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private CharacterData? _firstTimeInitData;
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private int _framesSinceNotVisible = 0;
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private string _lastGlamourerData = string.Empty;
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private string _originalGlamourerData = string.Empty;
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private CancellationTokenSource _redrawCts = new();
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private string _penumbraCollection;
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private CharacterData? _firstTimeInitData;
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private CancellationTokenSource _redrawCts = new();
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public CachedPlayer(ILogger<CachedPlayer> logger, OnlineUserIdentDto onlineUser,
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GameObjectHandlerFactory gameObjectHandlerFactory,
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@@ -275,6 +275,7 @@ public sealed class CachedPlayer : DisposableMediatorSubscriberBase
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await _ipcManager.GlamourerApplyAllAsync(Logger, handler, glamourerData, applicationId, token).ConfigureAwait(false);
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}
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break;
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case PlayerChanges.ModFiles:
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case PlayerChanges.ModManip:
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if (!changes.Value.Contains(PlayerChanges.Glamourer))
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@@ -516,12 +517,12 @@ public sealed class CachedPlayer : DisposableMediatorSubscriberBase
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Mediator.Publish(new CachedPlayerVisibleMessage(this));
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Logger.LogTrace("{this} visibility changed, now: {visi}", this, IsVisible);
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_framesSinceNotVisible = 0;
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if (_firstTimeInitData != null)
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if (_firstTimeInitData != null || _cachedData != null)
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{
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Task.Run(async () =>
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{
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_lastGlamourerData = await _ipcManager.GlamourerGetCharacterCustomizationAsync(PlayerCharacter).ConfigureAwait(false);
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ApplyCharacterData(_firstTimeInitData, true);
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ApplyCharacterData(_firstTimeInitData ?? _cachedData!, true);
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});
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}
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}
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