fix glamourer not applying on zone changes for previously visible players

This commit is contained in:
rootdarkarchon
2023-05-07 17:40:41 +02:00
parent 186e70d0cf
commit 5d6df09779
2 changed files with 33 additions and 28 deletions

View File

@@ -85,6 +85,15 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
_dalamudUtil.RunOnFrameworkThread(CheckAndUpdateObject).GetAwaiter().GetResult();
}
private enum DrawCondition
{
None,
DrawObjectZero,
RenderFlags,
ModelInSlotLoaded,
ModelFilesInSlotLoaded
}
public IntPtr Address { get; private set; }
public string Name { get; private set; }
public ObjectKind ObjectKind { get; }
@@ -265,20 +274,19 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
}
}
private unsafe IntPtr GetDrawObj(nint curPtr)
private unsafe IntPtr GetDrawObjUnsafe(nint curPtr)
{
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Getting new DrawObject", this);
return (IntPtr)((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)curPtr)->DrawObject;
}
private bool IsBeingDrawn()
{
var curPtr = _getAddress();
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, CurPtr: {ptr}", this, curPtr.ToString("X"));
Logger.LogTrace("[{this}] IsBeingDrawn, CurPtr: {ptr}", this, curPtr.ToString("X"));
if (curPtr == IntPtr.Zero)
{
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, CurPtr is ZERO, returning", this);
Logger.LogTrace("[{this}] IsBeingDrawn, CurPtr is ZERO, returning", this);
Address = IntPtr.Zero;
DrawObjectAddress = IntPtr.Zero;
@@ -287,38 +295,34 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
if (_dalamudUtil.IsAnythingDrawing)
{
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Global draw block", this);
Logger.LogTrace("[{this}] IsBeingDrawn, Global draw block", this);
return true;
}
var drawObj = GetDrawObj(curPtr);
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, DrawObjPtr: {ptr}", this, drawObj.ToString("X"));
return IsBeingDrawn(drawObj, curPtr);
var drawObj = GetDrawObjUnsafe(curPtr);
Logger.LogTrace("[{this}] IsBeingDrawn, DrawObjPtr: {ptr}", this, drawObj.ToString("X"));
var isDrawn = IsBeingDrawnUnsafe(drawObj, curPtr);
Logger.LogTrace("[{this}] IsBeingDrawn, Condition: {cond}", this, isDrawn);
return isDrawn != DrawCondition.None;
}
private unsafe bool IsBeingDrawn(IntPtr drawObj, IntPtr curPtr)
private unsafe DrawCondition IsBeingDrawnUnsafe(IntPtr drawObj, IntPtr curPtr)
{
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Checking IsBeingDrawn for Ptr {curPtr} : DrawObj {drawObj}", this, curPtr.ToString("X"), drawObj.ToString("X"));
var drawObjZero = drawObj == IntPtr.Zero;
if (drawObjZero) return DrawCondition.DrawObjectZero;
var renderFlags = (((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)curPtr)->RenderFlags) != 0x0;
if (renderFlags) return DrawCondition.RenderFlags;
if (ObjectKind == ObjectKind.Player)
{
var drawObjZero = drawObj == IntPtr.Zero;
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition IsDrawObjZero: {cond}", this, drawObjZero);
if (drawObjZero) return true;
var renderFlags = (((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)curPtr)->RenderFlags) != 0x0;
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition RenderFlags: {cond}", this, renderFlags);
if (renderFlags) return true;
var modelInSlotLoaded = (((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0);
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition ModelInSlotLoaded: {cond}", this, modelInSlotLoaded);
if (modelInSlotLoaded) return true;
if (modelInSlotLoaded) return DrawCondition.ModelInSlotLoaded;
var modelFilesInSlotLoaded = (((CharacterBase*)drawObj)->HasModelFilesInSlotLoaded != 0);
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition ModelFilesInSlotLoaded: {cond}", this, modelFilesInSlotLoaded);
if (modelFilesInSlotLoaded) return true;
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Is not being drawn", this);
return false;
if (modelFilesInSlotLoaded) return DrawCondition.ModelFilesInSlotLoaded;
return DrawCondition.None;
}
return drawObj == IntPtr.Zero
|| ((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)curPtr)->RenderFlags != 0x0;
return DrawCondition.None;
}
private void ZoneSwitchEnd()