fix glamourer not applying on zone changes for previously visible players
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@@ -85,6 +85,15 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
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_dalamudUtil.RunOnFrameworkThread(CheckAndUpdateObject).GetAwaiter().GetResult();
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}
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private enum DrawCondition
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{
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None,
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DrawObjectZero,
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RenderFlags,
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ModelInSlotLoaded,
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ModelFilesInSlotLoaded
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}
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public IntPtr Address { get; private set; }
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public string Name { get; private set; }
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public ObjectKind ObjectKind { get; }
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@@ -265,20 +274,19 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
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}
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}
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private unsafe IntPtr GetDrawObj(nint curPtr)
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private unsafe IntPtr GetDrawObjUnsafe(nint curPtr)
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{
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Getting new DrawObject", this);
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return (IntPtr)((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)curPtr)->DrawObject;
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}
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private bool IsBeingDrawn()
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{
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var curPtr = _getAddress();
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, CurPtr: {ptr}", this, curPtr.ToString("X"));
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Logger.LogTrace("[{this}] IsBeingDrawn, CurPtr: {ptr}", this, curPtr.ToString("X"));
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if (curPtr == IntPtr.Zero)
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{
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, CurPtr is ZERO, returning", this);
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Logger.LogTrace("[{this}] IsBeingDrawn, CurPtr is ZERO, returning", this);
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Address = IntPtr.Zero;
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DrawObjectAddress = IntPtr.Zero;
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@@ -287,38 +295,34 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
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if (_dalamudUtil.IsAnythingDrawing)
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{
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Global draw block", this);
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Logger.LogTrace("[{this}] IsBeingDrawn, Global draw block", this);
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return true;
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}
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var drawObj = GetDrawObj(curPtr);
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, DrawObjPtr: {ptr}", this, drawObj.ToString("X"));
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return IsBeingDrawn(drawObj, curPtr);
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var drawObj = GetDrawObjUnsafe(curPtr);
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Logger.LogTrace("[{this}] IsBeingDrawn, DrawObjPtr: {ptr}", this, drawObj.ToString("X"));
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var isDrawn = IsBeingDrawnUnsafe(drawObj, curPtr);
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Logger.LogTrace("[{this}] IsBeingDrawn, Condition: {cond}", this, isDrawn);
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return isDrawn != DrawCondition.None;
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}
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private unsafe bool IsBeingDrawn(IntPtr drawObj, IntPtr curPtr)
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private unsafe DrawCondition IsBeingDrawnUnsafe(IntPtr drawObj, IntPtr curPtr)
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{
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Checking IsBeingDrawn for Ptr {curPtr} : DrawObj {drawObj}", this, curPtr.ToString("X"), drawObj.ToString("X"));
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var drawObjZero = drawObj == IntPtr.Zero;
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if (drawObjZero) return DrawCondition.DrawObjectZero;
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var renderFlags = (((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)curPtr)->RenderFlags) != 0x0;
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if (renderFlags) return DrawCondition.RenderFlags;
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if (ObjectKind == ObjectKind.Player)
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{
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var drawObjZero = drawObj == IntPtr.Zero;
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition IsDrawObjZero: {cond}", this, drawObjZero);
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if (drawObjZero) return true;
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var renderFlags = (((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)curPtr)->RenderFlags) != 0x0;
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition RenderFlags: {cond}", this, renderFlags);
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if (renderFlags) return true;
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var modelInSlotLoaded = (((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0);
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition ModelInSlotLoaded: {cond}", this, modelInSlotLoaded);
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if (modelInSlotLoaded) return true;
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if (modelInSlotLoaded) return DrawCondition.ModelInSlotLoaded;
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var modelFilesInSlotLoaded = (((CharacterBase*)drawObj)->HasModelFilesInSlotLoaded != 0);
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition ModelFilesInSlotLoaded: {cond}", this, modelFilesInSlotLoaded);
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if (modelFilesInSlotLoaded) return true;
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Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Is not being drawn", this);
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return false;
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if (modelFilesInSlotLoaded) return DrawCondition.ModelFilesInSlotLoaded;
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return DrawCondition.None;
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}
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return drawObj == IntPtr.Zero
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|| ((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)curPtr)->RenderFlags != 0x0;
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return DrawCondition.None;
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}
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private void ZoneSwitchEnd()
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