add transient files display and recording in data analysis
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@@ -162,6 +162,8 @@ public class PlayerDataFactory
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_logger.LogDebug("=> {repl}", replacement);
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}
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await _transientResourceManager.WaitForRecording(token).ConfigureAwait(false);
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// if it's pet then it's summoner, if it's summoner we actually want to keep all filereplacements alive at all times
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// or we get into redraw city for every change and nothing works properly
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if (objectKind == ObjectKind.Pet)
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