fix issue when multiple transient files point to different gamepaths

This commit is contained in:
Stanley Dimant
2022-09-16 00:25:07 +02:00
parent c9dc0e8468
commit 574cdb0b24
5 changed files with 30 additions and 16 deletions

View File

@@ -9,6 +9,9 @@ using FFXIVClientStructs.FFXIV.Client.Game.Character;
using System.Collections.Generic;
using System.Linq;
using MareSynchronos.Models;
#if DEBUG
using Newtonsoft.Json;
#endif
namespace MareSynchronos.Managers
{
@@ -236,6 +239,11 @@ namespace MareSynchronos.Managers
CharacterCacheDto? cacheDto = (await CreateFullCharacterCacheDto(token));
if (cacheDto == null || token.IsCancellationRequested) return;
#if DEBUG
var json = JsonConvert.SerializeObject(cacheDto, Formatting.Indented);
Logger.Verbose(json);
#endif
if ((LastCreatedCharacterData?.GetHashCode() ?? 0) == cacheDto.GetHashCode())
{
Logger.Debug("Not sending data, already sent");

View File

@@ -143,27 +143,30 @@ namespace MareSynchronos.Managers
var transientResources = resources.ToList();
Logger.Debug("Persisting " + transientResources.Count + " transient resources");
foreach (var item in transientResources)
foreach (var gamePath in transientResources)
{
var existingResource = SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant());
var existingResource = SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == gamePath.ToLowerInvariant());
if (existingResource)
{
Logger.Debug("Semi Transient resource replaced: " + item);
SemiTransientResources[objectKind].RemoveWhere(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant());
Logger.Debug("Semi Transient resource replaced: " + gamePath);
SemiTransientResources[objectKind].RemoveWhere(f => f.GamePaths.First().ToLowerInvariant() == gamePath.ToLowerInvariant());
}
try
{
if (!SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant()))
var fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), true);
if (!fileReplacement.HasFileReplacement)
fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), false);
if (fileReplacement.HasFileReplacement)
{
var fileReplacement = createFileReplacement(item.ToLowerInvariant(), true);
if (!fileReplacement.HasFileReplacement)
fileReplacement = createFileReplacement(item.ToLowerInvariant(), false);
if (fileReplacement.HasFileReplacement)
Logger.Debug("Persisting " + gamePath.ToLowerInvariant());
if (SemiTransientResources[objectKind].Add(fileReplacement))
{
Logger.Debug("Persisting " + item.ToLowerInvariant());
SemiTransientResources[objectKind].Add(fileReplacement);
Logger.Debug("Added " + fileReplacement);
}
else
{
Logger.Debug("Not added " + fileReplacement);
}
}
}