fix issue when multiple transient files point to different gamepaths
This commit is contained in:
@@ -9,6 +9,9 @@ using FFXIVClientStructs.FFXIV.Client.Game.Character;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MareSynchronos.Models;
|
||||
#if DEBUG
|
||||
using Newtonsoft.Json;
|
||||
#endif
|
||||
|
||||
namespace MareSynchronos.Managers
|
||||
{
|
||||
@@ -236,6 +239,11 @@ namespace MareSynchronos.Managers
|
||||
CharacterCacheDto? cacheDto = (await CreateFullCharacterCacheDto(token));
|
||||
if (cacheDto == null || token.IsCancellationRequested) return;
|
||||
|
||||
#if DEBUG
|
||||
var json = JsonConvert.SerializeObject(cacheDto, Formatting.Indented);
|
||||
Logger.Verbose(json);
|
||||
#endif
|
||||
|
||||
if ((LastCreatedCharacterData?.GetHashCode() ?? 0) == cacheDto.GetHashCode())
|
||||
{
|
||||
Logger.Debug("Not sending data, already sent");
|
||||
|
||||
@@ -143,27 +143,30 @@ namespace MareSynchronos.Managers
|
||||
|
||||
var transientResources = resources.ToList();
|
||||
Logger.Debug("Persisting " + transientResources.Count + " transient resources");
|
||||
foreach (var item in transientResources)
|
||||
foreach (var gamePath in transientResources)
|
||||
{
|
||||
var existingResource = SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant());
|
||||
var existingResource = SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == gamePath.ToLowerInvariant());
|
||||
if (existingResource)
|
||||
{
|
||||
Logger.Debug("Semi Transient resource replaced: " + item);
|
||||
SemiTransientResources[objectKind].RemoveWhere(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant());
|
||||
Logger.Debug("Semi Transient resource replaced: " + gamePath);
|
||||
SemiTransientResources[objectKind].RemoveWhere(f => f.GamePaths.First().ToLowerInvariant() == gamePath.ToLowerInvariant());
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (!SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant()))
|
||||
var fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), true);
|
||||
if (!fileReplacement.HasFileReplacement)
|
||||
fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), false);
|
||||
if (fileReplacement.HasFileReplacement)
|
||||
{
|
||||
|
||||
var fileReplacement = createFileReplacement(item.ToLowerInvariant(), true);
|
||||
if (!fileReplacement.HasFileReplacement)
|
||||
fileReplacement = createFileReplacement(item.ToLowerInvariant(), false);
|
||||
if (fileReplacement.HasFileReplacement)
|
||||
Logger.Debug("Persisting " + gamePath.ToLowerInvariant());
|
||||
if (SemiTransientResources[objectKind].Add(fileReplacement))
|
||||
{
|
||||
Logger.Debug("Persisting " + item.ToLowerInvariant());
|
||||
SemiTransientResources[objectKind].Add(fileReplacement);
|
||||
Logger.Debug("Added " + fileReplacement);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Debug("Not added " + fileReplacement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user