add 250ms delay to wait for chara redraw

This commit is contained in:
Stanley Dimant
2025-02-21 16:55:54 +01:00
committed by Loporrit
parent 6a796ea895
commit 55cfb48fd6

View File

@@ -338,12 +338,13 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
{ {
if (!_clientState.IsLoggedIn) return; if (!_clientState.IsLoggedIn) return;
logger.LogTrace("[{redrawId}] Starting wait for {handler} to draw", redrawId, handler);
const int tick = 250; const int tick = 250;
int curWaitTime = 0; int curWaitTime = 0;
try try
{ {
logger.LogTrace("[{redrawId}] Starting wait for {handler} to draw", redrawId, handler);
await Task.Delay(tick).ConfigureAwait(true);
while ((!ct?.IsCancellationRequested ?? true) while ((!ct?.IsCancellationRequested ?? true)
&& curWaitTime < timeOut && curWaitTime < timeOut
&& await handler.IsBeingDrawnRunOnFrameworkAsync().ConfigureAwait(false)) // 0b100000000000 is "still rendering" or something && await handler.IsBeingDrawnRunOnFrameworkAsync().ConfigureAwait(false)) // 0b100000000000 is "still rendering" or something