Update syncshell chat.
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Update /ss to /ps Remove whitespaces from sending in syncshell chat.
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@@ -72,7 +72,7 @@ public class ChatService : DisposableMediatorSubscriberBase
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{
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var chatMsg = message.ChatMsg;
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var prefix = new SeStringBuilder();
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prefix.AddText("[BnnuyChat] ");
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prefix.AddText("[PenguinChat] ");
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_chatGui.Print(new XivChatEntry{
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MessageBytes = [..prefix.Build().Encode(), ..message.ChatMsg.PayloadContent],
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Name = chatMsg.SenderName,
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@@ -121,7 +121,7 @@ public class ChatService : DisposableMediatorSubscriberBase
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}
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if (color != 0)
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msg.AddUiForeground((ushort)color);
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msg.AddText($"[SS{shellNumber}]<");
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msg.AddText($"[PS{shellNumber}]<");
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if (message.ChatMsg.Sender.UID.Equals(_apiController.UID, StringComparison.Ordinal))
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{
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// Don't link to your own character
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@@ -179,7 +179,7 @@ public class ChatService : DisposableMediatorSubscriberBase
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if (_gameChatHooks.IsValueCreated && _gameChatHooks.Value.ChatChannelOverride != null)
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{
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// Very dumb and won't handle re-numbering -- need to identify the active chat channel more reliably later
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if (_gameChatHooks.Value.ChatChannelOverride.ChannelName.StartsWith($"SS [{shellNumber}]", StringComparison.Ordinal))
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if (_gameChatHooks.Value.ChatChannelOverride.ChannelName.StartsWith($"PS [{shellNumber}]", StringComparison.Ordinal))
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SwitchChatShell(shellNumber);
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}
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}
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@@ -200,7 +200,7 @@ public class ChatService : DisposableMediatorSubscriberBase
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// BUG: This doesn't always update the chat window e.g. when renaming a group
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_gameChatHooks.Value.ChatChannelOverride = new()
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{
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ChannelName = $"SS [{shellNumber}]: {name}",
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ChannelName = $"PS [{shellNumber}]: {name}",
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ChatMessageHandler = chatBytes => SendChatShell(shellNumber, chatBytes)
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};
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return;
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@@ -1,5 +1,6 @@
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using Dalamud.Game.Command;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using MareSynchronos.FileCache;
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using MareSynchronos.MareConfiguration;
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using MareSynchronos.MareConfiguration.Models;
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@@ -17,7 +18,7 @@ public sealed class CommandManagerService : IDisposable
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private const string _commandName = "/sync";
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private const string _commandName2 = "/clubpenguin";
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private const string _ssCommandPrefix = "/ss";
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private const string _psCommandPrefix = "/ps";
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private readonly ApiController _apiController;
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private readonly ICommandManager _commandManager;
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@@ -52,7 +53,7 @@ public sealed class CommandManagerService : IDisposable
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// Lazy registration of all possible /ss# commands which tbf is what the game does for linkshells anyway
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for (int i = 1; i <= ChatService.CommandMaxNumber; ++i)
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{
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_commandManager.AddHandler($"{_ssCommandPrefix}{i}", new CommandInfo(OnChatCommand)
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_commandManager.AddHandler($"{_psCommandPrefix}{i}", new CommandInfo(OnChatCommand)
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{
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ShowInHelp = false
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});
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@@ -65,7 +66,7 @@ public sealed class CommandManagerService : IDisposable
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_commandManager.RemoveHandler(_commandName2);
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for (int i = 1; i <= ChatService.CommandMaxNumber; ++i)
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_commandManager.RemoveHandler($"{_ssCommandPrefix}{i}");
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_commandManager.RemoveHandler($"{_psCommandPrefix}{i}");
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}
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private void OnCommand(string command, string args)
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@@ -139,9 +140,9 @@ public sealed class CommandManagerService : IDisposable
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if (_mareConfigService.Current.DisableSyncshellChat)
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return;
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int shellNumber = int.Parse(command[_ssCommandPrefix.Length..]);
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int shellNumber = int.Parse(command[_psCommandPrefix.Length..]);
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if (args.Length == 0)
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if (args.Length == 0 || args.IsNullOrWhitespace())
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{
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_chatService.SwitchChatShell(shellNumber);
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}
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