diff --git a/MareSynchronos/UI/SettingsUi.cs b/MareSynchronos/UI/SettingsUi.cs index 6dc32b0..eeda8ae 100644 --- a/MareSynchronos/UI/SettingsUi.cs +++ b/MareSynchronos/UI/SettingsUi.cs @@ -517,12 +517,12 @@ public class SettingsUi : WindowMediatorSubscriberBase _lastTab = "General"; UiSharedService.FontText("General Settings", _uiShared.UidFont); bool lessRedraws = _configService.Current.UseLessRedraws; - if (ImGui.Checkbox("[Experimental] Use less redraws", ref lessRedraws)) + if (ImGui.Checkbox("[Experimental] Use fewer redraws", ref lessRedraws)) { _configService.Current.UseLessRedraws = lessRedraws; _configService.Save(); } - UiSharedService.DrawHelpText("This will attempt to use less redraws. Changes that solely affect the players body appearance (i.e. clothes) should not cause a redraw anymore." + Environment.NewLine + + UiSharedService.DrawHelpText("This will attempt to use fewer redraws. Changes that solely affect the players body appearance (i.e. clothes) should not cause a redraw anymore." + Environment.NewLine + "Some changes, especially to hair, face, tail or any vfx, animation or skeleton changes, or class changes will still force a redraw." + Environment.NewLine + Environment.NewLine + "WARNING: this is an experimental, little tested feature and can potentially lead to issues with animation state or crashes. Use at your own risk."); ImGui.Separator();