do not recreate cache when weapon got drawn

This commit is contained in:
Stanley Dimant
2022-07-30 01:57:30 +02:00
parent a486954248
commit 4e988984d7
2 changed files with 3 additions and 1 deletions

View File

@@ -40,7 +40,7 @@ namespace MareSynchronos.Models
FileCache? fileCache; FileCache? fileCache;
using (FileCacheContext db = new()) using (FileCacheContext db = new())
{ {
fileCache = db.FileCaches.LastOrDefault(f => f.Filepath == path.ToLower()); fileCache = db.FileCaches.FirstOrDefault(f => f.Filepath == path.ToLower());
} }
if (fileCache != null) if (fileCache != null)

View File

@@ -113,6 +113,8 @@ namespace MareSynchronos.Models
hasChanges = true; hasChanges = true;
} }
newWeaponOrVisorState &= 0b1101; // ignore drawing weapon
if (newWeaponOrVisorState != VisorWeaponState) if (newWeaponOrVisorState != VisorWeaponState)
{ {
if (VisorWeaponState != null && !hasChanges && !HasUnprocessedUpdate) if (VisorWeaponState != null && !hasChanges && !HasUnprocessedUpdate)