do not recreate cache when weapon got drawn
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@@ -113,6 +113,8 @@ namespace MareSynchronos.Models
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hasChanges = true;
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}
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newWeaponOrVisorState &= 0b1101; // ignore drawing weapon
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if (newWeaponOrVisorState != VisorWeaponState)
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{
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if (VisorWeaponState != null && !hasChanges && !HasUnprocessedUpdate)
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