Handle temp chat channel switching via hotkeys
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@@ -63,10 +63,36 @@ public unsafe sealed class GameChatHooks : IDisposable
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DetourName = nameof(ShouldDoNameLookupDetour)
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)]
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private Hook<ShouldDoNameLookupDelegate>? ShouldDoNameLookupHook { get; init; }
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// Temporary chat channel change (via hotkey)
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private delegate ulong TempChatChannelDelegate(RaptureShellModule* module, uint x, uint y, ulong z);
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[Signature(
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"48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC ?? 83 B9 ?? ?? ?? ?? ?? 49 8B F9 41 8B F0",
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DetourName = nameof(TempChatChannelDetour)
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)]
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private Hook<TempChatChannelDelegate>? TempChatChannelHook { get; init; }
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// Temporary tell target change (via hotkey)
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// Client::UI::Shell::RaptureShellModule::SetContextTellTargetInForay
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private delegate ulong TempTellTargetDelegate(RaptureShellModule* module, ulong a, ulong b, ulong c, ushort d, ulong e, ulong f, ushort g);
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[Signature(
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"48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC ?? 83 B9 ?? ?? ?? ?? ?? 41 0F B7 F9",
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DetourName = nameof(TempTellTargetDetour)
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)]
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private Hook<TempTellTargetDelegate>? TempTellTargetHook { get; init; }
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// Called every frame while the chat bar is not focused
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private delegate void UnfocusTickDelegate(RaptureShellModule* module);
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[Signature(
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"40 53 48 83 EC ?? 83 B9 ?? ?? ?? ?? ?? 48 8B D9 0F 84 ?? ?? ?? ?? 48 8D 91",
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DetourName = nameof(UnfocusTickDetour)
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)]
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private Hook<UnfocusTickDelegate>? UnfocusTickHook { get; init; }
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#pragma warning restore CS0649
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#endregion
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private ChatChannelOverride? _chatChannelOverride;
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private ChatChannelOverride? _chatChannelOverrideTempBuffer;
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private bool _shouldForceNameLookup = false;
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private DateTime _nextMessageIsReply = DateTime.UnixEpoch;
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@@ -76,7 +102,27 @@ public unsafe sealed class GameChatHooks : IDisposable
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get => _chatChannelOverride;
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set {
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_chatChannelOverride = value;
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this._shouldForceNameLookup = true;
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_shouldForceNameLookup = true;
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}
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}
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private void StashChatChannel()
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{
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if (_chatChannelOverride != null)
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{
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_logger.LogTrace("Stashing chat channel");
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_chatChannelOverrideTempBuffer = _chatChannelOverride;
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ChatChannelOverride = null;
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}
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}
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private void UnstashChatChannel()
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{
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if (_chatChannelOverrideTempBuffer != null)
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{
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_logger.LogTrace("Unstashing chat channel");
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ChatChannelOverride = _chatChannelOverrideTempBuffer;
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_chatChannelOverrideTempBuffer = null;
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}
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}
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@@ -87,18 +133,24 @@ public unsafe sealed class GameChatHooks : IDisposable
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logger.LogInformation("Initializing GameChatHooks");
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gameInteropProvider.InitializeFromAttributes(this);
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this.SendMessageHook?.Enable();
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this.SetChatChannelHook?.Enable();
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this.ChangeChannelNameHook?.Enable();
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this.ShouldDoNameLookupHook?.Enable();
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SendMessageHook?.Enable();
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SetChatChannelHook?.Enable();
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ChangeChannelNameHook?.Enable();
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ShouldDoNameLookupHook?.Enable();
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TempChatChannelHook?.Enable();
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TempTellTargetHook?.Enable();
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UnfocusTickHook?.Enable();
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}
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public void Dispose()
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{
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this.SendMessageHook?.Dispose();
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this.SetChatChannelHook?.Dispose();
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this.ChangeChannelNameHook?.Dispose();
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this.ShouldDoNameLookupHook?.Dispose();
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SendMessageHook?.Dispose();
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SetChatChannelHook?.Dispose();
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ChangeChannelNameHook?.Dispose();
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ShouldDoNameLookupHook?.Dispose();
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TempChatChannelHook?.Dispose();
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TempTellTargetHook?.Dispose();
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UnfocusTickHook?.Dispose();
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}
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private void SendMessageDetour(ShellCommandModule* thisPtr, Utf8String* message, UIModule* uiModule)
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@@ -145,7 +197,7 @@ public unsafe sealed class GameChatHooks : IDisposable
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_nextMessageIsReply = utcNow + TimeSpan.FromMilliseconds(100);
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// If not a command, or no override is set, then call the original chat handler
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if (isCommand || this._chatChannelOverride == null)
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if (isCommand || _chatChannelOverride == null)
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{
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SendMessageHook!.OriginalDisposeSafe(thisPtr, message, uiModule);
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return;
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@@ -155,11 +207,11 @@ public unsafe sealed class GameChatHooks : IDisposable
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// The chat input string is rendered in to a payload for display first
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var pronounModule = UIModule.Instance()->GetPronounModule();
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var chatString1 = pronounModule->ProcessString(message, true);
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var chatString2 = this._processStringStep2(pronounModule, chatString1, 1);
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var chatString2 = _processStringStep2(pronounModule, chatString1, 1);
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var chatBytes = MemoryHelper.ReadRaw((nint)chatString2->StringPtr.Value, chatString2->Length);
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if (chatBytes.Length > 0)
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this._chatChannelOverride.ChatMessageHandler?.Invoke(chatBytes);
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_chatChannelOverride.ChatMessageHandler?.Invoke(chatBytes);
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}
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catch (Exception e)
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{
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@@ -171,10 +223,10 @@ public unsafe sealed class GameChatHooks : IDisposable
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{
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try
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{
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if (this._chatChannelOverride != null)
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if (_chatChannelOverride != null)
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{
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this._chatChannelOverride = null;
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this._shouldForceNameLookup = true;
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_chatChannelOverride = null;
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_shouldForceNameLookup = true;
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}
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}
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catch (Exception e)
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@@ -185,6 +237,32 @@ public unsafe sealed class GameChatHooks : IDisposable
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SetChatChannelHook!.OriginalDisposeSafe(module, channel);
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}
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private ulong TempChatChannelDetour(RaptureShellModule* module, uint x, uint y, ulong z)
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{
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var result = TempChatChannelHook!.OriginalDisposeSafe(module, x, y, z);
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if (result != 0)
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StashChatChannel();
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return result;
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}
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private ulong TempTellTargetDetour(RaptureShellModule* module, ulong a, ulong b, ulong c, ushort d, ulong e, ulong f, ushort g)
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{
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var result = TempTellTargetHook!.OriginalDisposeSafe(module, a, b, c, d, e, f, g);
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if (result != 0)
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StashChatChannel();
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return result;
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}
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private void UnfocusTickDetour(RaptureShellModule* module)
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{
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UnfocusTickHook!.OriginalDisposeSafe(module);
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UnstashChatChannel();
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}
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private byte* ChangeChannelNameDetour(AgentChatLog* agent)
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{
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var originalResult = ChangeChannelNameHook!.OriginalDisposeSafe(agent);
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@@ -192,9 +270,9 @@ public unsafe sealed class GameChatHooks : IDisposable
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try
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{
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// Replace the chat channel name on the UI if active
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if (this._chatChannelOverride != null)
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if (_chatChannelOverride != null)
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{
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agent->ChannelLabel.SetString(this._chatChannelOverride.ChannelName);
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agent->ChannelLabel.SetString(_chatChannelOverride.ChannelName);
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}
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}
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catch (Exception e)
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@@ -212,7 +290,7 @@ public unsafe sealed class GameChatHooks : IDisposable
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try
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{
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// Force the chat channel name to update when required
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if (this._shouldForceNameLookup)
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if (_shouldForceNameLookup)
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{
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_shouldForceNameLookup = false;
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return 1;
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