add performance logging on demand, fix minion issues

This commit is contained in:
rootdarkarchon
2023-02-19 16:11:40 +01:00
parent 6cf0ecdef1
commit 44450b24b4
29 changed files with 580 additions and 294 deletions

View File

@@ -6,15 +6,16 @@ using Penumbra.String;
using MareSynchronos.Mediator;
using ObjectKind = MareSynchronos.API.Data.Enum.ObjectKind;
using Microsoft.Extensions.Logging;
using MareSynchronos.Utils;
namespace MareSynchronos.Models;
public class GameObjectHandler : MediatorSubscriberBase
{
private readonly PerformanceCollector _performanceCollector;
private readonly MareMediator _mediator;
private readonly Func<IntPtr> _getAddress;
private readonly bool _sendUpdates;
private readonly bool _isOwnedObject;
public unsafe Character* Character => (Character*)Address;
public string Name { get; private set; }
@@ -27,15 +28,16 @@ public class GameObjectHandler : MediatorSubscriberBase
public override string ToString()
{
return $"{Name} ({Address.ToString("X")},{DrawObjectAddress.ToString("X")})";
return $"{ObjectKind}:{Name} ({Address:X},{DrawObjectAddress:X})";
}
public GameObjectHandler(ILogger<GameObjectHandler> logger, MareMediator mediator, ObjectKind objectKind, Func<IntPtr> getAddress, bool watchedObject = true) : base(logger, mediator)
public GameObjectHandler(ILogger<GameObjectHandler> logger, PerformanceCollector performanceCollector, MareMediator mediator, ObjectKind objectKind, Func<IntPtr> getAddress, bool watchedObject = true) : base(logger, mediator)
{
_performanceCollector = performanceCollector;
_mediator = mediator;
ObjectKind = objectKind;
_getAddress = getAddress;
_sendUpdates = watchedObject;
_isOwnedObject = watchedObject;
Name = string.Empty;
if (watchedObject)
@@ -49,6 +51,7 @@ public class GameObjectHandler : MediatorSubscriberBase
Mediator.Publish(new CreateCacheForObjectMessage(this));
}
});
Mediator.Publish(new AddWatchedGameObjectHandler(this));
}
Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => FrameworkUpdate());
@@ -82,16 +85,23 @@ public class GameObjectHandler : MediatorSubscriberBase
CheckAndUpdateObject();
}
public override void Dispose()
{
base.Dispose();
Mediator.Publish(new RemoveWatchedGameObjectHandler(this));
}
private void FrameworkUpdate()
{
if (!_delayedZoningTask?.IsCompleted ?? false) return;
CheckAndUpdateObject();
_performanceCollector.LogPerformance(this, "CheckAndUpdateObject>" + (_isOwnedObject ? "Self+" : "Other+") + ObjectKind + "/"
+ (string.IsNullOrEmpty(Name) ? "Unk" : Name) + "+" + Address.ToString("X"), CheckAndUpdateObject);
}
private void ZoneSwitchEnd()
{
if (!_sendUpdates || _haltProcessing) return;
if (!_isOwnedObject || _haltProcessing) return;
_clearCts?.Cancel();
_clearCts?.Dispose();
@@ -101,10 +111,10 @@ public class GameObjectHandler : MediatorSubscriberBase
private void ZoneSwitchStart()
{
if (!_sendUpdates || _haltProcessing) return;
if (!_isOwnedObject || _haltProcessing) return;
_zoningCts = new();
_logger.LogDebug($"[{this}] Starting Delay After Zoning");
_logger.LogDebug("[{obj}] Starting Delay After Zoning", this);
_delayedZoningTask = Task.Run(async () =>
{
try
@@ -114,7 +124,7 @@ public class GameObjectHandler : MediatorSubscriberBase
catch { }
finally
{
_logger.LogDebug($"[{this}] Delay after zoning complete");
_logger.LogDebug("[{this}] Delay after zoning complete", this);
_zoningCts.Dispose();
}
});
@@ -127,7 +137,6 @@ public class GameObjectHandler : MediatorSubscriberBase
private CancellationTokenSource? _clearCts = new();
private byte? HatState { get; set; }
private byte? VisorWeaponState { get; set; }
private bool _doNotSendUpdate;
private unsafe void CheckAndUpdateObject()
{
@@ -135,16 +144,22 @@ public class GameObjectHandler : MediatorSubscriberBase
bool drawObjDiff = false;
try
{
var drawObjAddr = (IntPtr)((GameObject*)curPtr)->GetDrawObject();
drawObjDiff = drawObjAddr != DrawObjectAddress;
DrawObjectAddress = drawObjAddr;
if (curPtr != IntPtr.Zero)
{
var drawObjAddr = (IntPtr)((GameObject*)curPtr)->GetDrawObject();
drawObjDiff = drawObjAddr != DrawObjectAddress;
DrawObjectAddress = drawObjAddr;
IsBeingDrawn = (((CharacterBase*)drawObjAddr)->HasModelInSlotLoaded != 0)
|| (((CharacterBase*)drawObjAddr)->HasModelFilesInSlotLoaded != 0)
|| (((GameObject*)curPtr)->RenderFlags & 0b100000000000) == 0b100000000000;
IsBeingDrawn = DrawObjectAddress == IntPtr.Zero || (((CharacterBase*)DrawObjectAddress)->HasModelInSlotLoaded != 0)
|| (((CharacterBase*)DrawObjectAddress)->HasModelFilesInSlotLoaded != 0)
|| (((GameObject*)curPtr)->RenderFlags & 0b100000000000) == 0b100000000000;
}
}
catch
catch (Exception ex)
{
var name = new ByteString(((Character*)curPtr)->GameObject.Name).ToString();
_logger.LogError(ex, "Error during checking for draw object for {name}", this);
if (curPtr != IntPtr.Zero)
{
IsBeingDrawn = true;
@@ -157,40 +172,43 @@ public class GameObjectHandler : MediatorSubscriberBase
{
if (_clearCts != null)
{
_logger.LogDebug($"[{this}] Cancelling Clear Task");
_logger.LogDebug("[{this}] Cancelling Clear Task", this);
_clearCts?.Cancel();
_clearCts = null;
}
bool addrDiff = Address != curPtr;
Address = curPtr;
var chara = (Character*)curPtr;
bool equipDiff = CompareAndUpdateEquipByteData(chara->EquipSlotData);
var customizeDiff = _sendUpdates ? CompareAndUpdateCustomizeData(chara->CustomizeData) : false;
var name = new ByteString(chara->GameObject.Name).ToString();
bool nameChange = (!string.Equals(name, Name, StringComparison.Ordinal));
Name = name;
bool equipDiff = CompareAndUpdateEquipByteData(chara->EquipSlotData);
if (equipDiff && !_isOwnedObject) // send the message out immediately and cancel out, no reason to continue if not self
{
_logger.LogTrace("[{this}] Changed", this);
Mediator.Publish(new CharacterChangedMessage(this));
return;
}
var customizeDiff = CompareAndUpdateCustomizeData(chara->CustomizeData, out bool doNotSendUpdate);
if (addrDiff || equipDiff || customizeDiff || drawObjDiff || nameChange)
{
Name = name;
_logger.LogTrace($"[{this}] Changed");
_logger.LogTrace("[{this}] Changed", this);
if (_sendUpdates && !_doNotSendUpdate)
if (_isOwnedObject && !doNotSendUpdate)
{
_logger.LogDebug($"[{this}] Sending CreateCacheObjectMessage");
_logger.LogDebug("[{this}] Sending CreateCacheObjectMessage", this);
Mediator.Publish(new CreateCacheForObjectMessage(this));
}
if (equipDiff && !_sendUpdates)
{
Mediator.Publish(new CharacterChangedMessage(this));
}
}
}
else if (Address != IntPtr.Zero || DrawObjectAddress != IntPtr.Zero)
{
Address = IntPtr.Zero;
DrawObjectAddress = IntPtr.Zero;
_logger.LogTrace($"[{this}] Changed -> Null");
if (_sendUpdates && ObjectKind != ObjectKind.Player)
_logger.LogTrace("[{this}] Changed -> Null", this);
if (_isOwnedObject && ObjectKind != ObjectKind.Player)
{
_clearCts?.Cancel();
_clearCts?.Dispose();
@@ -203,9 +221,9 @@ public class GameObjectHandler : MediatorSubscriberBase
private async Task ClearTask(CancellationToken token)
{
_logger.LogDebug($"[{this}] Running Clear Task");
_logger.LogDebug("[{this}] Running Clear Task", this);
await Task.Delay(TimeSpan.FromSeconds(1), token).ConfigureAwait(false);
_logger.LogDebug($"[{this}] Sending ClearCachedForObjectMessage");
_logger.LogDebug("[{this}] Sending ClearCachedForObjectMessage", this);
Mediator.Publish(new ClearCacheForObjectMessage(this));
_clearCts = null;
}
@@ -226,10 +244,10 @@ public class GameObjectHandler : MediatorSubscriberBase
return hasChanges;
}
private unsafe bool CompareAndUpdateCustomizeData(byte* customizeData)
private unsafe bool CompareAndUpdateCustomizeData(byte* customizeData, out bool doNotSendUpdate)
{
bool hasChanges = false;
_doNotSendUpdate = false;
doNotSendUpdate = false;
for (int i = 0; i < CustomizeData.Length; i++)
{
@@ -247,8 +265,8 @@ public class GameObjectHandler : MediatorSubscriberBase
{
if (HatState != null && !hasChanges)
{
_logger.LogDebug($"[{this}] Not Sending Update, only Hat changed");
_doNotSendUpdate = true;
_logger.LogDebug("[{this}] Not Sending Update, only Hat changed", this);
doNotSendUpdate = true;
}
HatState = newHatState;
}
@@ -259,8 +277,8 @@ public class GameObjectHandler : MediatorSubscriberBase
{
if (VisorWeaponState != null && !hasChanges)
{
_logger.LogDebug($"[{this}] Not Sending Update, only Visor/Weapon changed");
_doNotSendUpdate = true;
_logger.LogDebug("[{this}] Not Sending Update, only Visor/Weapon changed", this);
doNotSendUpdate = true;
}
VisorWeaponState = newWeaponOrVisorState;
}