fixes some more crashes
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@@ -119,7 +119,9 @@ public class GameObjectHandler : MediatorSubscriberBase
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private unsafe bool IsBeingDrawn(IntPtr drawObj, IntPtr curPtr)
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{
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return drawObj == IntPtr.Zero || (((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0)
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_logger.LogTrace("IsBeingDrawn for ptr {curPtr} : {drawObj}", curPtr.ToString("X"), drawObj.ToString("X"));
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return drawObj == IntPtr.Zero
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|| (((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0)
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|| (((CharacterBase*)drawObj)->HasModelFilesInSlotLoaded != 0)
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|| (((GameObject*)curPtr)->RenderFlags & 0b100000000000) == 0b100000000000;
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}
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