add penumbra ipc for pathchanges, change all tolower to tolowerinvariant
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@@ -31,6 +31,7 @@ namespace MareSynchronos.Managers
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private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
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private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
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_penumbraSetTemporaryMod;
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private readonly ICallGateSubscriber<string, string, string> _penumbraPlayerPathResolved;
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private readonly DalamudUtil _dalamudUtil;
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public IpcManager(DalamudPluginInterface pi, DalamudUtil dalamudUtil)
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@@ -55,7 +56,9 @@ namespace MareSynchronos.Managers
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_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
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_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
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_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
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_penumbraPlayerPathResolved = pi.GetIpcSubscriber<string, string, string>("Penumbra.PlayerFileResourceResolved");
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_penumbraPlayerPathResolved.Subscribe(PlayerPathResolved);
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_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
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_penumbraInit.Subscribe(PenumbraInit);
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_penumbraDispose.Subscribe(PenumbraDispose);
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@@ -78,6 +81,11 @@ namespace MareSynchronos.Managers
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this._dalamudUtil = dalamudUtil;
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}
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private void PlayerPathResolved(string arg1, string arg2)
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{
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Logger.Debug($"Resolved {arg1} => {arg2}");
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}
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public event VoidDelegate? PenumbraInitialized;
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public event VoidDelegate? PenumbraDisposed;
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public event PenumbraRedrawEvent? PenumbraRedrawEvent;
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