add file picker for cache folder, revert manually made glamourer changes while mare is active

This commit is contained in:
Stanley Dimant
2022-06-26 19:15:16 +02:00
parent b42de9a8a7
commit 404ba8e278
4 changed files with 95 additions and 15 deletions

View File

@@ -54,6 +54,7 @@ public class CachedPlayer
public string? PlayerName { get; private set; }
public string PlayerNameHash { get; }
private string _lastAppliedEquipmentHash = string.Empty;
public bool RequestedPenumbraRedraw { get; set; }
@@ -66,28 +67,34 @@ public class CachedPlayer
if (string.IsNullOrEmpty(PlayerName) || e.CharacterNameHash != PlayerNameHash) return;
Logger.Debug("Received data for " + this);
_downloadCancellationTokenSource?.Cancel();
_downloadCancellationTokenSource = new CancellationTokenSource();
var downloadToken = _downloadCancellationTokenSource.Token;
Logger.Debug("Checking for files to download for player " + PlayerName);
Logger.Debug("Hash for data is " + e.CharacterData.Hash);
if (!_cache.ContainsKey(e.CharacterData.Hash))
{
Logger.Debug("Received total " + e.CharacterData.FileReplacements.Count + " file replacement data");
_cache[e.CharacterData.Hash] = e.CharacterData;
_lastAppliedEquipmentHash = e.CharacterData.Hash;
}
else
{
Logger.Debug("Had valid local cache for " + PlayerName);
}
DownloadAndApplyCharacter();
}
private void DownloadAndApplyCharacter()
{
_downloadCancellationTokenSource?.Cancel();
_downloadCancellationTokenSource = new CancellationTokenSource();
var downloadToken = _downloadCancellationTokenSource.Token;
Task.Run(async () =>
{
List<FileReplacementDto> toDownloadReplacements;
Dictionary<string, string> moddedPaths;
while ((toDownloadReplacements = TryCalculateModdedDictionary(_cache[e.CharacterData.Hash], out moddedPaths)).Count > 0)
while ((toDownloadReplacements = TryCalculateModdedDictionary(_cache[_lastAppliedEquipmentHash], out moddedPaths)).Count > 0)
{
Logger.Debug("Downloading missing files for player " + PlayerName);
await _apiController.DownloadFiles(toDownloadReplacements, downloadToken);
@@ -98,7 +105,7 @@ public class CachedPlayer
return;
}
ApplyCharacterData(e.CharacterData, moddedPaths);
ApplyCharacterData(_cache[_lastAppliedEquipmentHash], moddedPaths);
}, downloadToken);
}
@@ -196,18 +203,29 @@ public class CachedPlayer
return PlayerNameHash + ":" + PlayerName + ":HasChar " + (PlayerCharacter != null);
}
private Task? penumbraRedrawEventTask;
private void IpcManagerOnPenumbraRedrawEvent(object? sender, EventArgs e)
{
var player = _dalamudUtil.GetPlayerCharacterFromObjectTableIndex((int)sender!);
if (player == null || player.Name.ToString() != PlayerName) return;
Task.Run(() =>
if (!penumbraRedrawEventTask?.IsCompleted ?? false) return;
penumbraRedrawEventTask = Task.Run(() =>
{
PlayerCharacter = player;
_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerCharacter.Address);
RequestedPenumbraRedraw = false;
Logger.Debug(
$"Penumbra Redraw done for {PlayerName}");
if (RequestedPenumbraRedraw == false && !string.IsNullOrEmpty(_lastAppliedEquipmentHash))
{
DownloadAndApplyCharacter();
}
else
{
RequestedPenumbraRedraw = false;
Logger.Debug(
$"Penumbra Redraw done for {PlayerName}");
}
});
}