some fixes for models sharing materials and code cleanup
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@@ -24,14 +24,12 @@ namespace MareSynchronos.Models
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this._penumbraDirectory = penumbraDirectory;
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}
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public List<FileReplacement> Associated { get; set; } = new();
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public bool Computed => (_computationTask == null || (_computationTask?.IsCompleted ?? true)) && Associated.All(f => f.Computed);
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public bool Computed => (_computationTask == null || (_computationTask?.IsCompleted ?? true));
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[JsonProperty]
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public string[] GamePaths { get; set; } = Array.Empty<string>();
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public List<string> GamePaths { get; set; } = new();
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public bool HasFileReplacement => GamePaths.Length >= 1 && GamePaths[0] != ResolvedPath;
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public bool HasFileReplacement => GamePaths.Count >= 1 && GamePaths.Any(p => p != ResolvedPath);
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[JsonProperty]
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public string Hash { get; set; } = string.Empty;
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@@ -43,35 +41,7 @@ namespace MareSynchronos.Models
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[JsonProperty]
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public string ResolvedPath { get; set; } = string.Empty;
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public void AddAssociated(FileReplacement fileReplacement)
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{
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fileReplacement.IsInUse = true;
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Associated.Add(fileReplacement);
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}
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public override bool Equals(object? obj)
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{
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if (obj == null) return true;
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if (obj.GetType() == typeof(FileReplacement))
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{
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return Hash == ((FileReplacement)obj).Hash;
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}
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return base.Equals(obj);
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}
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public override int GetHashCode()
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{
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int result = 13;
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result *= 397;
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result += Hash.GetHashCode();
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result += ResolvedPath.GetHashCode();
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return result;
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}
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public void SetResolvedPath(string path)
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{
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ResolvedPath = path.ToLower().Replace('/', '\\').Replace(_penumbraDirectory, "").Replace('\\', '/');
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@@ -113,7 +83,7 @@ namespace MareSynchronos.Models
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{
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return new FileReplacementDto
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{
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GamePaths = GamePaths,
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GamePaths = GamePaths.ToArray(),
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Hash = Hash,
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};
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}
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@@ -121,14 +91,6 @@ namespace MareSynchronos.Models
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{
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StringBuilder builder = new();
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builder.AppendLine($"Modded: {HasFileReplacement} - {string.Join(",", GamePaths)} => {ResolvedPath}");
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foreach (var l1 in Associated)
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{
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builder.AppendLine($" + Modded: {l1.HasFileReplacement} - {string.Join(",", l1.GamePaths)} => {l1.ResolvedPath}");
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foreach (var l2 in l1.Associated)
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{
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builder.AppendLine($" + Modded: {l2.HasFileReplacement} - {string.Join(",", l2.GamePaths)} => {l2.ResolvedPath}");
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}
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}
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return builder.ToString();
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}
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