some fixes for models sharing materials and code cleanup
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		| @@ -146,7 +146,6 @@ public class CachedPlayer | ||||
|         Logger.Debug( | ||||
|             $"Request Redraw for {PlayerName}"); | ||||
|         _ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, cache.ManipulationData); | ||||
|         _ipcManager.GlamourerRevertCharacterCustomization(PlayerName!); | ||||
|         _ipcManager.GlamourerApplyAll(cache.GlamourerData, PlayerName!); | ||||
|     } | ||||
|  | ||||
| @@ -164,7 +163,6 @@ public class CachedPlayer | ||||
|             _ipcManager.PenumbraRemoveTemporaryCollection(PlayerName); | ||||
|             if (IsVisible) | ||||
|             { | ||||
|                 _ipcManager.GlamourerRevertCharacterCustomization(PlayerName); | ||||
|                 _ipcManager.GlamourerApplyOnlyCustomization(_originalGlamourerData, PlayerName); | ||||
|                 _ipcManager.GlamourerApplyOnlyEquipment(_lastGlamourerData, PlayerName); | ||||
|             } | ||||
|   | ||||
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	 Stanley Dimant
					Stanley Dimant