some fixes for models sharing materials and code cleanup

This commit is contained in:
Stanley Dimant
2022-06-28 12:20:40 +02:00
parent 1021cca912
commit 3ee082d371
9 changed files with 95 additions and 170 deletions

View File

@@ -1,5 +1,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
@@ -25,9 +27,33 @@ namespace MareSynchronos.Factories
_ipcManager = ipcManager;
}
private FileReplacement CreateBaseFileReplacement()
private FileReplacement CreateFileReplacement(string path)
{
return new FileReplacement(_ipcManager.PenumbraModDirectory()!);
var fileReplacement = new FileReplacement(_ipcManager.PenumbraModDirectory()!);
if (!path.Contains(".tex", StringComparison.OrdinalIgnoreCase))
{
fileReplacement.GamePaths =
_ipcManager.PenumbraReverseResolvePath(path, _dalamudUtil.PlayerName).ToList();
fileReplacement.SetResolvedPath(path);
}
else
{
fileReplacement.GamePaths = new List<string> { path };
fileReplacement.SetResolvedPath(_ipcManager.PenumbraResolvePath(path, _dalamudUtil.PlayerName)!);
if (!fileReplacement.HasFileReplacement)
{
// try resolving tex with -- in name instead
path = path.Insert(path.LastIndexOf('/') + 1, "--");
var reResolvedPath = _ipcManager.PenumbraResolvePath(path, _dalamudUtil.PlayerName)!;
if (reResolvedPath != path)
{
fileReplacement.GamePaths = new List<string>() { path };
fileReplacement.SetResolvedPath(reResolvedPath);
}
}
}
return fileReplacement;
}
public CharacterData BuildCharacterData()
@@ -55,9 +81,9 @@ namespace MareSynchronos.Factories
ManipulationString = _ipcManager.PenumbraGetMetaManipulations(_dalamudUtil.PlayerName)
};
var model = (CharacterBase*)((Character*)_dalamudUtil.PlayerPointer)->GameObject.GetDrawObject();
for (var idx = 0; idx < model->SlotCount; ++idx)
for (var mdlIdx = 0; mdlIdx < model->SlotCount; ++mdlIdx)
{
var mdl = (RenderModel*)model->ModelArray[idx];
var mdl = (RenderModel*)model->ModelArray[mdlIdx];
if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
{
continue;
@@ -65,58 +91,40 @@ namespace MareSynchronos.Factories
var mdlPath = new Utf8String(mdl->ResourceHandle->FileName()).ToString();
FileReplacement cachedMdlResource = CreateBaseFileReplacement();
cachedMdlResource.GamePaths = _ipcManager.PenumbraReverseResolvePath(mdlPath, _dalamudUtil.PlayerName);
//Logger.Debug("Model " + string.Join(", ", cachedMdlResource.GamePaths));
cachedMdlResource.SetResolvedPath(mdlPath);
//Logger.Debug("\t\t=> " + cachedMdlResource.ResolvedPath);
FileReplacement mdlFileReplacement = CreateFileReplacement(mdlPath);
Logger.Verbose("Model " + string.Join(", ", mdlFileReplacement.GamePaths));
Logger.Verbose("\t\t=> " + mdlFileReplacement.ResolvedPath);
cache.AddAssociatedResource(cachedMdlResource, null!, null!);
cache.AddFileReplacement(mdlFileReplacement);
for (int mtrlIdx = 0; mtrlIdx < mdl->MaterialCount; mtrlIdx++)
for (var mtrlIdx = 0; mtrlIdx < mdl->MaterialCount; mtrlIdx++)
{
var mtrl = (Material*)mdl->Materials[mtrlIdx];
if (mtrl == null) continue;
//var mtrlFileResource = factory.CreateBaseFileReplacement();
var mtrlPath = new Utf8String(mtrl->ResourceHandle->FileName()).ToString().Split("|")[2];
var cachedMtrlResource = CreateBaseFileReplacement();
cachedMtrlResource.GamePaths = _ipcManager.PenumbraReverseResolvePath(mtrlPath, _dalamudUtil.PlayerName);
//Logger.Debug("\tMaterial " + string.Join(", ", cachedMtrlResource.GamePaths));
cachedMtrlResource.SetResolvedPath(mtrlPath);
cache.AddAssociatedResource(cachedMtrlResource, cachedMdlResource, null!);
//Logger.Debug("\t\t\t=> " + cachedMtrlResource.ResolvedPath);
var mtrlFileReplacement = CreateFileReplacement(mtrlPath);
Logger.Verbose("\tMaterial " + string.Join(", ", mtrlFileReplacement.GamePaths));
Logger.Verbose("\t\t\t=> " + mtrlFileReplacement.ResolvedPath);
cache.AddFileReplacement(mtrlFileReplacement);
var mtrlResource = (MtrlResource*)mtrl->ResourceHandle;
for (int resIdx = 0; resIdx < mtrlResource->NumTex; resIdx++)
var mtrlResourceHandle = (MtrlResource*)mtrl->ResourceHandle;
for (var resIdx = 0; resIdx < mtrlResourceHandle->NumTex; resIdx++)
{
var texPath = new Utf8String(mtrlResource->TexString(resIdx)).ToString();
var texPath = new Utf8String(mtrlResourceHandle->TexString(resIdx)).ToString();
if (string.IsNullOrEmpty(texPath.ToString())) continue;
if (string.IsNullOrEmpty(texPath)) continue;
var cachedTexResource = CreateBaseFileReplacement();
cachedTexResource.GamePaths = new[] { texPath };
cachedTexResource.SetResolvedPath(_ipcManager.PenumbraResolvePath(texPath, _dalamudUtil.PlayerName)!);
if (!cachedTexResource.HasFileReplacement)
{
// try resolving tex with -- in name instead
texPath = texPath.Insert(texPath.LastIndexOf('/') + 1, "--");
var reResolvedPath = _ipcManager.PenumbraResolvePath(texPath, _dalamudUtil.PlayerName)!;
if (reResolvedPath != texPath)
{
cachedTexResource.GamePaths = new[] { texPath };
cachedTexResource.SetResolvedPath(reResolvedPath);
}
}
//Logger.Debug("\t\tTexture " + string.Join(", ", cachedTexResource.GamePaths));
//Logger.Debug("\t\t\t\t=> " + cachedTexResource.ResolvedPath);
cache.AddAssociatedResource(cachedTexResource, cachedMdlResource, cachedMtrlResource);
var texFileReplacement = CreateFileReplacement(texPath);
Logger.Verbose("\t\tTexture " + string.Join(", ", texFileReplacement.GamePaths));
Logger.Verbose("\t\t\t\t=> " + texFileReplacement.ResolvedPath);
cache.AddFileReplacement(texFileReplacement);
}
}
}
st.Stop();
Logger.Debug("Building Character Data took " + st.Elapsed);
Logger.Verbose("Building Character Data took " + st.Elapsed);
return cache;
}