some profile ui rework
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@@ -57,15 +57,16 @@ public sealed class CachedPlayer : DisposableMediatorSubscriberBase
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Mods = 4
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}
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public string? PlayerName { get; private set; }
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public string PlayerNameHash => OnlineUser.Ident;
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private OnlineUserIdentDto OnlineUser { get; set; }
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public IntPtr PlayerCharacter => _charaHandler?.Address ?? IntPtr.Zero;
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public unsafe uint PlayerCharacterId => (_charaHandler?.Address ?? IntPtr.Zero) == IntPtr.Zero
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? uint.MaxValue
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: ((GameObject*)_charaHandler.Address)->ObjectID;
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public string? PlayerName { get; private set; }
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public string PlayerNameHash => OnlineUser.Ident;
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private OnlineUserIdentDto OnlineUser { get; set; }
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public void ApplyCharacterData(CharacterData characterData, OptionalPluginWarning warning, bool forced = false)
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{
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SetUploading(false);
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@@ -339,21 +340,21 @@ public sealed class CachedPlayer : DisposableMediatorSubscriberBase
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}
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bool heelsOffsetDifferent = oldData.HeelsOffset != newData.HeelsOffset;
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if (heelsOffsetDifferent || forced)
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if (heelsOffsetDifferent || (forced && newData.HeelsOffset != 0))
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{
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Logger.LogDebug("Updating {object}/{kind} (Diff heels data) => {change}", this, objectKind, PlayerChanges.Heels);
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charaDataToUpdate[objectKind].Add(PlayerChanges.Heels);
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}
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bool customizeDataDifferent = !string.Equals(oldData.CustomizePlusData, newData.CustomizePlusData, StringComparison.Ordinal);
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if (customizeDataDifferent || forced)
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if (customizeDataDifferent || (forced && !string.IsNullOrEmpty(newData.CustomizePlusData)))
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{
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Logger.LogDebug("Updating {object}/{kind} (Diff customize data) => {change}", this, objectKind, PlayerChanges.Customize);
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charaDataToUpdate[objectKind].Add(PlayerChanges.Customize);
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}
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bool palettePlusDataDifferent = !string.Equals(oldData.PalettePlusData, newData.PalettePlusData, StringComparison.Ordinal);
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if (palettePlusDataDifferent || forced)
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if (palettePlusDataDifferent || (forced && !string.IsNullOrEmpty(newData.PalettePlusData)))
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{
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Logger.LogDebug("Updating {object}/{kind} (Diff palette data) => {change}", this, objectKind, PlayerChanges.Palette);
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charaDataToUpdate[objectKind].Add(PlayerChanges.Palette);
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