various fixes and improvements for drawing checks and data sending
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@@ -375,7 +375,7 @@ public class PlayerDataFactory
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// gather up data from ipc
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previousData.ManipulationString = _ipcManager.PenumbraGetMetaManipulations();
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previousData.HeelsOffset = _ipcManager.GetHeelsOffset();
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Task<float> getHeelsOffset = _ipcManager.GetHeelsOffsetAsync();
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Task<string> getGlamourerData = _ipcManager.GlamourerGetCharacterCustomizationAsync(playerRelatedObject.Address);
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Task<string> getCustomizeData = _ipcManager.GetCustomizePlusScaleAsync();
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Task<string> getPalettePlusData = _ipcManager.PalettePlusBuildPaletteAsync();
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@@ -387,6 +387,8 @@ public class PlayerDataFactory
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_logger.LogDebug("Palette is now: {data}", previousData.PalettePlusPalette);
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previousData.HonorificData = _ipcManager.HonorificGetTitle();
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_logger.LogDebug("Honorific is now: {data}", previousData.HonorificData);
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previousData.HeelsOffset = await getHeelsOffset.ConfigureAwait(false);
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_logger.LogDebug("Heels is now: {heels}", previousData.HeelsOffset);
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st.Stop();
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_logger.LogInformation("Building character data for {obj} took {time}ms", objectKind, TimeSpan.FromTicks(st.ElapsedTicks).TotalMilliseconds);
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