fix some shit, add triangle count
check for invalid animations I hate animations ignore broken bones from god knows what fix more idiotic mod things fully ignore garbage skeletons that fail to process properly fix my own mistakes fix more bullshit check for filename length and continue idk some cleanup fix spoopy skellingtons change loglevel of tris
This commit is contained in:
@@ -20,13 +20,14 @@ public class PairHandlerFactory
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private readonly IpcManager _ipcManager;
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private readonly ILoggerFactory _loggerFactory;
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private readonly MareMediator _mareMediator;
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private readonly XivDataAnalyzer _xivDataAnalyzer;
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private readonly PluginWarningNotificationService _pluginWarningNotificationManager;
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private readonly ServerConfigurationManager _serverConfigurationManager;
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public PairHandlerFactory(ILoggerFactory loggerFactory, GameObjectHandlerFactory gameObjectHandlerFactory, IpcManager ipcManager,
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FileDownloadManagerFactory fileDownloadManagerFactory, DalamudUtilService dalamudUtilService,
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PluginWarningNotificationService pluginWarningNotificationManager, ServerConfigurationManager serverConfigurationManager,
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CancellationToken dalamudLifetime, FileCacheManager fileCacheManager, MareMediator mareMediator)
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CancellationToken dalamudLifetime, FileCacheManager fileCacheManager, MareMediator mareMediator, XivDataAnalyzer modelAnalyzer)
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{
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_loggerFactory = loggerFactory;
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_gameObjectHandlerFactory = gameObjectHandlerFactory;
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@@ -38,12 +39,13 @@ public class PairHandlerFactory
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_dalamudLifetimeToken = dalamudLifetime;
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_fileCacheManager = fileCacheManager;
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_mareMediator = mareMediator;
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_xivDataAnalyzer = modelAnalyzer;
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}
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public PairHandler Create(OnlineUserIdentDto onlineUserIdentDto)
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{
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return new PairHandler(_loggerFactory.CreateLogger<PairHandler>(), onlineUserIdentDto, _gameObjectHandlerFactory,
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_ipcManager, _fileDownloadManagerFactory.Create(), _pluginWarningNotificationManager, _serverConfigurationManager, _dalamudUtilService,
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_dalamudLifetimeToken, _fileCacheManager, _mareMediator);
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_dalamudLifetimeToken, _fileCacheManager, _mareMediator, _xivDataAnalyzer);
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}
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}
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@@ -2,9 +2,11 @@
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.FileCache;
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using MareSynchronos.Interop.Ipc;
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using MareSynchronos.MareConfiguration.Models;
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using MareSynchronos.PlayerData.Data;
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using MareSynchronos.PlayerData.Handlers;
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using MareSynchronos.Services;
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using MareSynchronos.Services.Mediator;
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using Microsoft.Extensions.Logging;
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using CharacterData = MareSynchronos.PlayerData.Data.CharacterData;
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@@ -18,11 +20,13 @@ public class PlayerDataFactory
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private readonly IpcManager _ipcManager;
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private readonly ILogger<PlayerDataFactory> _logger;
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private readonly PerformanceCollectorService _performanceCollector;
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private readonly XivDataAnalyzer _modelAnalyzer;
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private readonly MareMediator _mareMediator;
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private readonly TransientResourceManager _transientResourceManager;
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public PlayerDataFactory(ILogger<PlayerDataFactory> logger, DalamudUtilService dalamudUtil, IpcManager ipcManager,
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TransientResourceManager transientResourceManager, FileCacheManager fileReplacementFactory,
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PerformanceCollectorService performanceCollector)
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PerformanceCollectorService performanceCollector, XivDataAnalyzer modelAnalyzer, MareMediator mareMediator)
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{
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_logger = logger;
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_dalamudUtil = dalamudUtil;
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@@ -30,7 +34,9 @@ public class PlayerDataFactory
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_transientResourceManager = transientResourceManager;
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_fileCacheManager = fileReplacementFactory;
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_performanceCollector = performanceCollector;
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_logger.LogTrace("Creating " + nameof(PlayerDataFactory));
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_modelAnalyzer = modelAnalyzer;
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_mareMediator = mareMediator;
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_logger.LogTrace("Creating {this}", nameof(PlayerDataFactory));
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}
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public async Task BuildCharacterData(CharacterData previousData, GameObjectHandler playerRelatedObject, CancellationToken token)
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@@ -128,12 +134,16 @@ public class PlayerDataFactory
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// wait until chara is not drawing and present so nothing spontaneously explodes
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await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token).ConfigureAwait(false);
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int totalWaitTime = 10000;
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while (!await _dalamudUtil.IsObjectPresentAsync(await _dalamudUtil.CreateGameObjectAsync(charaPointer).ConfigureAwait(false)).ConfigureAwait(false) && totalWaitTime > 0)
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while (!await _dalamudUtil.IsObjectPresentAsync(await _dalamudUtil.CreateGameObjectAsync(playerRelatedObject.Address).ConfigureAwait(false)).ConfigureAwait(false) && totalWaitTime > 0)
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{
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_logger.LogTrace("Character is null but it shouldn't be, waiting");
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await Task.Delay(50, token).ConfigureAwait(false);
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totalWaitTime -= 50;
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}
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Dictionary<string, List<ushort>>? boneIndices =
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objectKind != ObjectKind.Player
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? null
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: await _dalamudUtil.RunOnFrameworkThread(() => _modelAnalyzer.GetSkeletonBoneIndices(playerRelatedObject)).ConfigureAwait(false);
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DateTime start = DateTime.UtcNow;
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@@ -226,11 +236,84 @@ public class PlayerDataFactory
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}
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}
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if (objectKind == ObjectKind.Player)
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{
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try
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{
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await VerifyPlayerAnimationBones(boneIndices, previousData, objectKind).ConfigureAwait(false);
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}
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catch (Exception e)
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{
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_logger.LogWarning(e, "Failed to verify player animations, continuing without further verification");
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}
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}
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_logger.LogInformation("Building character data for {obj} took {time}ms", objectKind, TimeSpan.FromTicks(DateTime.UtcNow.Ticks - start.Ticks).TotalMilliseconds);
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return previousData;
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}
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private async Task VerifyPlayerAnimationBones(Dictionary<string, List<ushort>>? boneIndices, CharacterData previousData, ObjectKind objectKind)
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{
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if (boneIndices == null) return;
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foreach (var kvp in boneIndices)
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{
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_logger.LogDebug("Found {skellyname} ({idx} bone indices) on player: {bones}", kvp.Key, kvp.Value.Any() ? kvp.Value.Max() : 0, string.Join(',', kvp.Value));
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}
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if (boneIndices.All(u => u.Value.Count == 0)) return;
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int noValidationFailed = 0;
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foreach (var file in previousData.FileReplacements[objectKind].Where(f => !f.IsFileSwap && f.GamePaths.First().EndsWith("pap", StringComparison.OrdinalIgnoreCase)).ToList())
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{
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var skeletonIndices = await _dalamudUtil.RunOnFrameworkThread(() => _modelAnalyzer.GetBoneIndicesFromPap(file.Hash)).ConfigureAwait(false);
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bool validationFailed = false;
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if (skeletonIndices != null)
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{
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// 105 is the maximum vanilla skellington spoopy bone index
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if (skeletonIndices.All(k => k.Value.Max() <= 105))
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{
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_logger.LogTrace("All indices of {path} are <= 105, ignoring", file.ResolvedPath);
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continue;
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}
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_logger.LogDebug("Verifying bone indices for {path}, found {x} skeletons", file.ResolvedPath, skeletonIndices.Count);
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foreach (var boneCount in skeletonIndices.Select(k => k).ToList())
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{
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if (boneCount.Value.Max() > boneIndices.SelectMany(b => b.Value).Max())
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{
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_logger.LogWarning("Found more bone indices on the animation {path} skeleton {skl} (max indice {idx}) than on any player related skeleton (max indice {idx2})",
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file.ResolvedPath, boneCount.Key, boneCount.Value.Max(), boneIndices.SelectMany(b => b.Value).Max());
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validationFailed = true;
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break;
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}
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}
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}
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if (validationFailed)
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{
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noValidationFailed++;
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_logger.LogDebug("Removing {file} from sent file replacements and transient data", file.ResolvedPath);
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previousData.FileReplacements[objectKind].Remove(file);
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foreach (var gamePath in file.GamePaths)
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{
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_transientResourceManager.RemoveTransientResource(objectKind, gamePath);
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}
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}
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}
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if (noValidationFailed > 0)
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{
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_mareMediator.Publish(new NotificationMessage("Invalid Skeleton Setup",
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$"Your client is attempting to send {noValidationFailed} animation files with invalid bone data. Those animation files have been removed from your sent data. " +
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$"Verify that you are using the correct skeleton for those animation files (Check /xllog for more information).",
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NotificationType.Warning, TimeSpan.FromSeconds(10)));
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}
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}
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private async Task<IReadOnlyDictionary<string, string[]>> GetFileReplacementsFromPaths(HashSet<string> forwardResolve, HashSet<string> reverseResolve)
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{
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var forwardPaths = forwardResolve.ToArray();
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