fix some shit, add triangle count
check for invalid animations I hate animations ignore broken bones from god knows what fix more idiotic mod things fully ignore garbage skeletons that fail to process properly fix my own mistakes fix more bullshit check for filename length and continue idk some cleanup fix spoopy skellingtons change loglevel of tris
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@@ -208,7 +208,7 @@ public sealed class FileCacheManager : IHostedService
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foreach (var entry in cleanedPaths)
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{
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_logger.LogDebug("Checking {path}", entry.Value);
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//_logger.LogDebug("Checking {path}", entry.Value);
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if (dict.TryGetValue(entry.Value, out var entity))
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{
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@@ -336,7 +336,7 @@ public sealed class FileCacheManager : IHostedService
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if (!entries.Exists(u => string.Equals(u.PrefixedFilePath, fileCache.PrefixedFilePath, StringComparison.OrdinalIgnoreCase)))
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{
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_logger.LogTrace("Adding to DB: {hash} => {path}", fileCache.Hash, fileCache.PrefixedFilePath);
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//_logger.LogTrace("Adding to DB: {hash} => {path}", fileCache.Hash, fileCache.PrefixedFilePath);
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entries.Add(fileCache);
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}
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}
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@@ -359,7 +359,7 @@ public sealed class FileCacheManager : IHostedService
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private FileCacheEntity? GetValidatedFileCache(FileCacheEntity fileCache)
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{
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var resultingFileCache = ReplacePathPrefixes(fileCache);
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_logger.LogTrace("Validating {path}", fileCache.PrefixedFilePath);
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//_logger.LogTrace("Validating {path}", fileCache.PrefixedFilePath);
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resultingFileCache = Validate(resultingFileCache);
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return resultingFileCache;
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}
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