Add MCDO (#80)
* update api * mcd online editor impl * most of chara data hub impl * some state of things * some refactoring * random bullshit go * more nearby impl * add uid to peformance msg * cleanup/homogenization * some split, update nuget packages * migrate to latest packages where possible, remove lz4net, do some split, idk * some polish and cleanup * more cleanup, beautification, etc. * fixes and cleanups --------- Co-authored-by: Stanley Dimant <root.darkarchon@outlook.com>
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@@ -25,7 +25,7 @@ public record DelayedFrameworkUpdateMessage : SameThreadMessage;
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public record ZoneSwitchStartMessage : MessageBase;
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public record ZoneSwitchEndMessage : MessageBase;
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public record CutsceneStartMessage : MessageBase;
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public record GposeStartMessage : MessageBase;
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public record GposeStartMessage : SameThreadMessage;
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public record GposeEndMessage : MessageBase;
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public record CutsceneEndMessage : MessageBase;
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public record CutsceneFrameworkUpdateMessage : SameThreadMessage;
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@@ -99,6 +99,7 @@ public record PairDataAppliedMessage(string UID, CharacterData? CharacterData) :
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public record PairDataAnalyzedMessage(string UID) : KeyedMessage(UID);
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public record GameObjectHandlerCreatedMessage(GameObjectHandler GameObjectHandler, bool OwnedObject) : MessageBase;
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public record GameObjectHandlerDestroyedMessage(GameObjectHandler GameObjectHandler, bool OwnedObject) : MessageBase;
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public record HaltCharaDataCreation(bool Resume = false) : SameThreadMessage;
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public record PluginChangeMessage(string InternalName, Version Version, bool IsLoaded) : KeyedMessage(InternalName);
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#pragma warning restore S2094
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