Add MCDO (#80)

* update api

* mcd online editor impl

* most of chara data hub impl

* some state of things

* some refactoring

* random bullshit go

* more nearby impl

* add uid to peformance msg

* cleanup/homogenization

* some split, update nuget packages

* migrate to latest packages where possible, remove lz4net, do some split, idk

* some polish and cleanup

* more cleanup, beautification, etc.

* fixes and cleanups

---------

Co-authored-by: Stanley Dimant <root.darkarchon@outlook.com>
This commit is contained in:
rootdarkarchon
2025-01-11 22:43:11 +01:00
committed by Loporrit
parent ad42b29a44
commit 30caedbf3a
44 changed files with 5128 additions and 486 deletions

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@@ -0,0 +1,146 @@
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using MareSynchronos.API.Dto.CharaData;
using MareSynchronos.Services;
using Microsoft.Extensions.Logging;
using System.Numerics;
using System.Text.Json.Nodes;
namespace MareSynchronos.Interop.Ipc;
public sealed class IpcCallerBrio : IIpcCaller
{
private readonly ILogger<IpcCallerBrio> _logger;
private readonly DalamudUtilService _dalamudUtilService;
private readonly ICallGateSubscriber<(int, int)> _brioApiVersion;
private readonly ICallGateSubscriber<bool, bool, bool, Task<IGameObject>> _brioSpawnActorAsync;
private readonly ICallGateSubscriber<IGameObject, bool> _brioDespawnActor;
private readonly ICallGateSubscriber<IGameObject, Vector3?, Quaternion?, Vector3?, bool, bool> _brioSetModelTransform;
private readonly ICallGateSubscriber<IGameObject, (Vector3?, Quaternion?, Vector3?)> _brioGetModelTransform;
private readonly ICallGateSubscriber<IGameObject, string> _brioGetPoseAsJson;
private readonly ICallGateSubscriber<IGameObject, string, bool, bool> _brioSetPoseFromJson;
private readonly ICallGateSubscriber<IGameObject, bool> _brioFreezeActor;
private readonly ICallGateSubscriber<bool> _brioFreezePhysics;
public bool APIAvailable { get; private set; }
public IpcCallerBrio(ILogger<IpcCallerBrio> logger, IDalamudPluginInterface dalamudPluginInterface,
DalamudUtilService dalamudUtilService)
{
_logger = logger;
_dalamudUtilService = dalamudUtilService;
_brioApiVersion = dalamudPluginInterface.GetIpcSubscriber<(int, int)>("Brio.ApiVersion");
_brioSpawnActorAsync = dalamudPluginInterface.GetIpcSubscriber<bool, bool, bool, Task<IGameObject>>("Brio.Actor.SpawnExAsync");
_brioDespawnActor = dalamudPluginInterface.GetIpcSubscriber<IGameObject, bool>("Brio.Actor.Despawn");
_brioSetModelTransform = dalamudPluginInterface.GetIpcSubscriber<IGameObject, Vector3?, Quaternion?, Vector3?, bool, bool>("Brio.Actor.SetModelTransform");
_brioGetModelTransform = dalamudPluginInterface.GetIpcSubscriber<IGameObject, (Vector3?, Quaternion?, Vector3?)>("Brio.Actor.GetModelTransform");
_brioGetPoseAsJson = dalamudPluginInterface.GetIpcSubscriber<IGameObject, string>("Brio.Actor.Pose.GetPoseAsJson");
_brioSetPoseFromJson = dalamudPluginInterface.GetIpcSubscriber<IGameObject, string, bool, bool>("Brio.Actor.Pose.LoadFromJson");
_brioFreezeActor = dalamudPluginInterface.GetIpcSubscriber<IGameObject, bool>("Brio.Actor.Freeze");
_brioFreezePhysics = dalamudPluginInterface.GetIpcSubscriber<bool>("Brio.FreezePhysics");
CheckAPI();
}
public void CheckAPI()
{
try
{
var version = _brioApiVersion.InvokeFunc();
APIAvailable = (version.Item1 == 2 && version.Item2 >= 0);
}
catch
{
APIAvailable = false;
}
}
public async Task<IGameObject?> SpawnActorAsync()
{
if (!APIAvailable) return null;
_logger.LogDebug("Spawning Brio Actor");
return await _brioSpawnActorAsync.InvokeFunc(false, false, true).ConfigureAwait(false);
}
public async Task<bool> DespawnActorAsync(nint address)
{
if (!APIAvailable) return false;
var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
if (gameObject == null) return false;
_logger.LogDebug("Despawning Brio Actor {actor}", gameObject.Name.TextValue);
return await _dalamudUtilService.RunOnFrameworkThread(() => _brioDespawnActor.InvokeFunc(gameObject)).ConfigureAwait(false);
}
public async Task<bool> ApplyTransformAsync(nint address, WorldData data)
{
if (!APIAvailable) return false;
var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
if (gameObject == null) return false;
_logger.LogDebug("Applying Transform to Actor {actor}", gameObject.Name.TextValue);
return await _dalamudUtilService.RunOnFrameworkThread(() => _brioSetModelTransform.InvokeFunc(gameObject,
new Vector3(data.PositionX, data.PositionY, data.PositionZ),
new Quaternion(data.RotationX, data.RotationY, data.RotationZ, data.RotationW),
new Vector3(data.ScaleX, data.ScaleY, data.ScaleZ), false)).ConfigureAwait(false);
}
public async Task<WorldData> GetTransformAsync(nint address)
{
if (!APIAvailable) return default;
var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
if (gameObject == null) return default;
var data = await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetModelTransform.InvokeFunc(gameObject)).ConfigureAwait(false);
_logger.LogDebug("Getting Transform from Actor {actor}", gameObject.Name.TextValue);
return new WorldData()
{
PositionX = data.Item1.Value.X,
PositionY = data.Item1.Value.Y,
PositionZ = data.Item1.Value.Z,
RotationX = data.Item2.Value.X,
RotationY = data.Item2.Value.Y,
RotationZ = data.Item2.Value.Z,
RotationW = data.Item2.Value.W,
ScaleX = data.Item3.Value.X,
ScaleY = data.Item3.Value.Y,
ScaleZ = data.Item3.Value.Z
};
}
public async Task<string?> GetPoseAsync(nint address)
{
if (!APIAvailable) return null;
var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
if (gameObject == null) return null;
_logger.LogDebug("Getting Pose from Actor {actor}", gameObject.Name.TextValue);
return await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetPoseAsJson.InvokeFunc(gameObject)).ConfigureAwait(false);
}
public async Task<bool> SetPoseAsync(nint address, string pose)
{
if (!APIAvailable) return false;
var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false);
if (gameObject == null) return false;
_logger.LogDebug("Setting Pose to Actor {actor}", gameObject.Name.TextValue);
var applicablePose = JsonNode.Parse(pose)!;
var currentPose = await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetPoseAsJson.InvokeFunc(gameObject)).ConfigureAwait(false);
applicablePose["ModelDifference"] = JsonNode.Parse(JsonNode.Parse(currentPose)!["ModelDifference"]!.ToJsonString());
await _dalamudUtilService.RunOnFrameworkThread(() =>
{
_brioFreezeActor.InvokeFunc(gameObject);
_brioFreezePhysics.InvokeFunc();
}).ConfigureAwait(false);
return await _dalamudUtilService.RunOnFrameworkThread(() => _brioSetPoseFromJson.InvokeFunc(gameObject, applicablePose.ToJsonString(), false)).ConfigureAwait(false);
}
public void Dispose()
{
}
}

View File

@@ -7,15 +7,16 @@ public sealed partial class IpcManager : DisposableMediatorSubscriberBase
{
public IpcManager(ILogger<IpcManager> logger, MareMediator mediator,
IpcCallerPenumbra penumbraIpc, IpcCallerGlamourer glamourerIpc, IpcCallerCustomize customizeIpc, IpcCallerHeels heelsIpc,
IpcCallerHonorific honorificIpc, IpcCallerPetNames ipcCallerPetNames, IpcCallerMoodles moodlesIpc) : base(logger, mediator)
IpcCallerHonorific honorificIpc, IpcCallerMoodles moodlesIpc, IpcCallerPetNames ipcCallerPetNames, IpcCallerBrio ipcCallerBrio) : base(logger, mediator)
{
CustomizePlus = customizeIpc;
Heels = heelsIpc;
Glamourer = glamourerIpc;
Penumbra = penumbraIpc;
Honorific = honorificIpc;
PetNames = ipcCallerPetNames;
Moodles = moodlesIpc;
PetNames = ipcCallerPetNames;
Brio = ipcCallerBrio;
if (Initialized)
{
@@ -41,15 +42,17 @@ public sealed partial class IpcManager : DisposableMediatorSubscriberBase
public IpcCallerHeels Heels { get; init; }
public IpcCallerGlamourer Glamourer { get; }
public IpcCallerPenumbra Penumbra { get; }
public IpcCallerPetNames PetNames { get; }
public IpcCallerMoodles Moodles { get; }
public IpcCallerPetNames PetNames { get; }
public IpcCallerBrio Brio { get; }
private int _stateCheckCounter = -1;
private void PeriodicApiStateCheck()
{
// Stagger API checks
if (++_stateCheckCounter > 7)
if (++_stateCheckCounter > 8)
_stateCheckCounter = 0;
int i = _stateCheckCounter;
if (i == 0) Penumbra.CheckAPI();
@@ -58,7 +61,8 @@ public sealed partial class IpcManager : DisposableMediatorSubscriberBase
if (i == 3) Heels.CheckAPI();
if (i == 4) CustomizePlus.CheckAPI();
if (i == 5) Honorific.CheckAPI();
if (i == 6) PetNames.CheckAPI();
if (i == 7) Moodles.CheckAPI();
if (i == 6) Moodles.CheckAPI();
if (i == 7) PetNames.CheckAPI();
if (i == 8) Brio.CheckAPI();
}
}

View File

@@ -2,7 +2,6 @@
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using MareSynchronos.MareConfiguration;
using MareSynchronos.PlayerData.Export;
using MareSynchronos.PlayerData.Handlers;
using MareSynchronos.Services;
using MareSynchronos.Services.Mediator;
@@ -16,7 +15,6 @@ public class IpcProvider : IHostedService, IMediatorSubscriber
private readonly ILogger<IpcProvider> _logger;
private readonly IDalamudPluginInterface _pi;
private readonly MareConfigService _mareConfig;
private readonly MareCharaFileManager _mareCharaFileManager;
private readonly DalamudUtilService _dalamudUtil;
private ICallGateProvider<string, IGameObject, bool>? _loadFileProvider;
private ICallGateProvider<string, IGameObject, Task<bool>>? _loadFileAsyncProvider;
@@ -36,16 +34,17 @@ public class IpcProvider : IHostedService, IMediatorSubscriber
public MareMediator Mediator { get; init; }
public IpcProvider(ILogger<IpcProvider> logger, IDalamudPluginInterface pi, MareConfigService mareConfig,
MareCharaFileManager mareCharaFileManager, DalamudUtilService dalamudUtil,
DalamudUtilService dalamudUtil,
MareMediator mareMediator)
{
_logger = logger;
_pi = pi;
_mareConfig = mareConfig;
_mareCharaFileManager = mareCharaFileManager;
_dalamudUtil = dalamudUtil;
Mediator = mareMediator;
// todo: fix ipc to use CharaDataManager
Mediator.Subscribe<GameObjectHandlerCreatedMessage>(this, (msg) =>
{
if (msg.OwnedObject) return;
@@ -136,7 +135,7 @@ public class IpcProvider : IHostedService, IMediatorSubscriber
private async Task<bool> LoadMcdfAsync(string path, IGameObject target)
{
if (_mareCharaFileManager.CurrentlyWorking || !_dalamudUtil.IsInGpose)
//if (_mareCharaFileManager.CurrentlyWorking || !_dalamudUtil.IsInGpose)
return false;
await ApplyFileAsync(path, target).ConfigureAwait(false);
@@ -146,7 +145,7 @@ public class IpcProvider : IHostedService, IMediatorSubscriber
private bool LoadMcdf(string path, IGameObject target)
{
if (_mareCharaFileManager.CurrentlyWorking || !_dalamudUtil.IsInGpose)
//if (_mareCharaFileManager.CurrentlyWorking || !_dalamudUtil.IsInGpose)
return false;
_ = Task.Run(async () => await ApplyFileAsync(path, target).ConfigureAwait(false)).ConfigureAwait(false);
@@ -156,6 +155,7 @@ public class IpcProvider : IHostedService, IMediatorSubscriber
private async Task ApplyFileAsync(string path, IGameObject target)
{
/*
try
{
var expectedLength = _mareCharaFileManager.LoadMareCharaFile(path);
@@ -168,7 +168,7 @@ public class IpcProvider : IHostedService, IMediatorSubscriber
finally
{
_mareCharaFileManager.ClearMareCharaFile();
}
}*/
}
private List<nint> GetHandledAddresses()