save but not send hat/visor/weapon state, fix sync of mounts, speed up cache generation a bit
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@@ -139,8 +139,8 @@ namespace MareSynchronos.Utils
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}
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if (ct?.IsCancellationRequested ?? false) return;
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// wait half a second just in case
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Thread.Sleep(500);
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// wait quarter a second just in case
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Thread.Sleep(250);
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}
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public void WaitWhileSelfIsDrawing(CancellationToken? token) => WaitWhileCharacterIsDrawing(_clientState.LocalPlayer?.Address ?? new IntPtr(), token);
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