save but not send hat/visor/weapon state, fix sync of mounts, speed up cache generation a bit
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@@ -149,7 +149,7 @@ namespace MareSynchronos.Managers
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{
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if (_dalamudUtil.IsInGpose) return;
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var unprocessedObjects = playerRelatedObjects.Where(c => c.HasUnprocessedUpdate);
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var unprocessedObjects = playerRelatedObjects.Where(c => c.HasUnprocessedUpdate).ToList();
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foreach (var unprocessedObject in unprocessedObjects)
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{
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unprocessedObject.IsProcessing = true;
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@@ -195,11 +195,13 @@ namespace MareSynchronos.Managers
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LastCreatedCharacterData = cacheDto;
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}
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if (_apiController.IsConnected && !token.IsCancellationRequested)
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if (_apiController.IsConnected && !token.IsCancellationRequested && !unprocessedObjects.All(c => c.DoNotSendUpdate))
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{
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Logger.Verbose("Invoking PlayerHasChanged");
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PlayerHasChanged?.Invoke(cacheDto);
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}
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unprocessedObjects.ForEach(p => p.DoNotSendUpdate = false);
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}, token);
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}
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}
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