save but not send hat/visor/weapon state, fix sync of mounts, speed up cache generation a bit
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@@ -116,9 +116,9 @@ namespace MareSynchronos.Managers
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_penumbraObjectIsRedrawn.Unsubscribe(RedrawEvent);
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}
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public void GlamourerApplyAll(string customization, IntPtr obj)
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public void GlamourerApplyAll(string? customization, IntPtr obj)
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{
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if (!CheckGlamourerApi()) return;
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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var gameObj = _dalamudUtil.CreateGameObject(obj);
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if (gameObj != null)
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{
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@@ -126,12 +126,6 @@ namespace MareSynchronos.Managers
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}
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}
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public void GlamourerApplyAll(string customization, GameObject character)
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{
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if (!CheckGlamourerApi()) return;
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_glamourerApplyAll!.InvokeAction(customization, character);
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}
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public void GlamourerApplyOnlyEquipment(string customization, GameObject character)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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