major refactoring, maybe some bugfixes, idk

This commit is contained in:
Stanley Dimant
2022-06-24 00:47:47 +02:00
parent 0fe3f1cf25
commit 2dcd02d170
22 changed files with 997 additions and 949 deletions

View File

@@ -1,25 +1,18 @@
using Dalamud.Game.Command;
using Dalamud.Logging;
using Dalamud.Plugin;
using MareSynchronos.FileCacheDB;
using MareSynchronos.Factories;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Dalamud.Game;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState;
using System;
using MareSynchronos.Models;
using MareSynchronos.PenumbraMod;
using Newtonsoft.Json;
using MareSynchronos.Managers;
using LZ4;
using MareSynchronos.WebAPI;
using Dalamud.Interface.Windowing;
using MareSynchronos.UI;
using MareSynchronos.Utils;
using Penumbra.PlayerWatch;
namespace MareSynchronos
{
@@ -31,7 +24,6 @@ namespace MareSynchronos
private readonly CommandManager _commandManager;
private readonly Configuration _configuration;
private readonly FileCacheManager _fileCacheManager;
private readonly Framework _framework;
private readonly IntroUI _introUi;
private readonly IpcManager _ipcManager;
private readonly ObjectTable _objectTable;
@@ -39,13 +31,16 @@ namespace MareSynchronos
private readonly PluginUi _pluginUi;
private readonly WindowSystem _windowSystem;
private CharacterManager? _characterManager;
private readonly DalamudUtil _dalamudUtil;
private readonly CharacterCacheManager _characterCacheManager;
private readonly IPlayerWatcher _playerWatcher;
public Plugin(DalamudPluginInterface pluginInterface, CommandManager commandManager,
Framework framework, ObjectTable objectTable, ClientState clientState)
{
Logger.Debug("Launching " + Name);
_pluginInterface = pluginInterface;
_commandManager = commandManager;
_framework = framework;
_objectTable = objectTable;
_clientState = clientState;
_configuration = _pluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
@@ -56,6 +51,11 @@ namespace MareSynchronos
_apiController = new ApiController(_configuration);
_ipcManager = new IpcManager(_pluginInterface);
_fileCacheManager = new FileCacheManager(new FileCacheFactory(), _ipcManager, _configuration);
_dalamudUtil = new DalamudUtil(_clientState, _objectTable);
_characterCacheManager = new CharacterCacheManager(_clientState, framework, _objectTable, _apiController,
_dalamudUtil, _ipcManager);
_playerWatcher = PlayerWatchFactory.Create(framework, _clientState, _objectTable);
_playerWatcher.Enable();
var uiSharedComponent =
new UIShared(_ipcManager, _apiController, _fileCacheManager, _configuration);
@@ -83,6 +83,8 @@ namespace MareSynchronos
public string Name => "Mare Synchronos";
public void Dispose()
{
Logger.Debug("Disposing " + Name);
_commandManager.RemoveHandler(CommandName);
_clientState.Login -= ClientState_Login;
_clientState.Logout -= ClientState_Logout;
@@ -93,13 +95,16 @@ namespace MareSynchronos
_fileCacheManager?.Dispose();
_ipcManager?.Dispose();
_characterManager?.Dispose();
_characterCacheManager.Dispose();
_apiController?.Dispose();
_playerWatcher.Disable();
_playerWatcher.Dispose();
}
private void ClientState_Login(object? sender, EventArgs e)
{
PluginLog.Debug("Client login");
Logger.Debug("Client login");
_pluginInterface.UiBuilder.Draw += Draw;
_pluginInterface.UiBuilder.OpenConfigUi += OpenConfigUi;
@@ -119,7 +124,7 @@ namespace MareSynchronos
private void ClientState_Logout(object? sender, EventArgs e)
{
PluginLog.Debug("Client logout");
Logger.Debug("Client logout");
_characterManager?.Dispose();
_pluginInterface.UiBuilder.Draw -= Draw;
_pluginInterface.UiBuilder.OpenConfigUi -= OpenConfigUi;
@@ -132,17 +137,23 @@ namespace MareSynchronos
Task.Run(async () =>
{
while (_clientState.LocalPlayer == null)
while (!_dalamudUtil.IsPlayerPresent)
{
await Task.Delay(50);
await Task.Delay(100);
}
var characterCacheFactory =
new CharacterCacheFactory(_clientState, _ipcManager, new FileReplacementFactory(_ipcManager));
_characterManager = new CharacterManager(
_clientState, _framework, _apiController, _objectTable, _ipcManager, _configuration, characterCacheFactory);
_characterManager.StartWatchingPlayer();
_ipcManager.PenumbraRedraw(_clientState.LocalPlayer!.Name.ToString());
try
{
var characterCacheFactory =
new CharacterDataFactory(_clientState, _ipcManager, new FileReplacementFactory(_ipcManager));
_characterManager = new CharacterManager(_apiController, _objectTable, _ipcManager,
characterCacheFactory, _characterCacheManager, _dalamudUtil, _playerWatcher);
_characterManager.StartWatchingPlayer();
}
catch (Exception ex)
{
Logger.Debug(ex.Message);
}
});
}